Previous Tangent Recalc` and Size by Life misbehave at low FPS

UE - Niagara - Jun 18, 2019

At low FPS particle systems with "Previous Tangent Recalculation" enabled in the Ribbon Data result in messy mesh generation. Found in 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6925347, and 4.24 ...

Regression of CanJump Function not being accessible in blueprints in 4.8

UE - Gameplay - Jun 26, 2015

When trying to override the CanJump function of a character blueprint, the function does not show up in the MyBlueprint panel's function section. Hovering over the Function bar shows the "Override" ...

Non-Power of 2 images are not rendering on iOS devices

UE - Platform - Mobile - Feb 2, 2015

If you create a UMG with an image in the Umg that is not a power of 2, The image will not appear on an iOS device. Tested this on a Android device (Nexus 5 with ETC1 and ATC. PVRTC will not allow t ...

Crash When Setting a Bool in a Niagara Parameter Collection via Blueprint

UE - Niagara - Feb 26, 2019

The Editor will crash when setting a bool in a Niagara Parameter Collection via Blueprint. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5159901, 4.23 CL# 5194133 ...

Package game and standalone game crashing (possibly related to UE-6766)

UE - Gameplay - Dec 23, 2014

Crashes in UGameplayStatics::GetPlayerController, probably because World is NULL. When you package this vehicle game setup or play in standalone, the game will crash. 4.6.1 release crash (Standalo ...

Clothing Data Cannot Be Created If The Old Data Was Deleted While Applied

UE - Simulation - Physics - Character - Jan 16, 2020

When you delete clothing data on a skeletal mesh before removing it you cannot apply new clothing data. The engine still thinks that there is clothing data is applied. I tested using the Paragon: Tw ...

Changing the Curve Asset in a Material Instance That Uses a Material Layer Crashes the Editor

UE - Graphics Features - Apr 22, 2019

Changing the Curve Asset in a Material Instance That Uses a Material Layer Crashes the Editor. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510 ...

Alembic Geometry Cache is corrupted on reopening of project leading to crash

UE - Foundation - Core - Dec 20, 2016

Alembic Geometry Cache crash when re-opening the project and a map that contains this asset or adding it to any existing/new levels will instantly crash the editor. This asset works correctly in the ...

Window to select Skeletal Mesh does not pop up when editing a new IK asset

UE - CAPT - Retargeting - Apr 26, 2023

When opening a new IK rig, the window that prompts the user to select a skeletal mesh does not open immediately. However, a skeletal mesh can still be selected in the details panel in the IK window. ...

Web Remote Control Plugin missing from plugin window

Docs - Sep 13, 2019

Remote Control Plugin missing from plugin window. If you follow the instructions on this page they don't work due to the missing plugin. Searching "Web Remote Control" also doesn't find the plugin. ...