[CrashReport] Linux Crash in FActiveSound::GetWorld()

UE - Platform - Linux - Aug 11, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: SIGSEGV: invalid attempt to write ...

Crash when changing "MaximumTextureSize" in "LeaveExistingMips" state

UE - Editor - Content Pipeline - Import and Export - Dec 2, 2019

No problem with 4.22.3 ...

Crashed when selecting a class for a property in BP

UE - Gameplay - Blueprint Editor - Dec 5, 2020

Crash when opening the static mesh editor

Tools - Jan 26, 2021

We have been unable to get an internal repro so far, however we have had quite a few reports from the community reporting this issue. One user also stated this happens when migrating a project over ...

The LoadTimeFile argument crashes package at startup

UE - Foundation - Core - Feb 1, 2021

HLOD build crashes when GroupActor is present

UE - World Creation - Worldbuilding Tools - HLOD - May 24, 2022

The licensee shared information that a Null check on the following Actor can be used as a workaround. static TArray<UActorComponent*> GatherHLODRelevantComponents(const TArray<AActor*>& InSourceAct ...

Landscape LocalMerge crash with PaintLayer enabled

UE - Graphics Tools - Terrain - Landscape - Aug 15, 2022

Crash on saving map containing VCamComponent

UE - Virtual Production - Tools - Virtual Camera - Dec 7, 2022

Crash when widget is replaced and no longer valid

UE - Anim - Sequencer - May 25, 2023

Procedural meshes spawned at runtime cause a crash

UE - Simulation - Physics - Jan 10, 2017

When using a procedural mesh at runtime, projects fail on mobile devices. Tested on both Android Nvidia Shield and iPhone 6+. ...