Previously packaging caused a crash with this system. This was fixed, but now the system is no longer visible when packaged. ...
The RemapControllerInput function call likely needs to be added back to the game viewport client as a fix. ...
Regression: Tested in UE5/Release-5.0 at CL 20979098, this issue does not occur so this is a regression. ...
The proposed fix is implemented in CL 25389340 but needs further testing to make sure there are no issues caused by it. ...
It seems the FEditorShaderCodeArchive.LoadExistingShaderCodeLibrary missed some functions, use FEditorShaderCodeArchive.AddShaderCodeLibraryFromDirectory instead could fix the issue. ...
Local Vector variables in functions do not save the Y and Z values. Possibly connected: after entering the X value, pressing Tab does not move to the Y value. Tabbing from there works as expected. ...
This is a regression from 4.14.2 ...
AreaID always seems to be empty during the first PIE session after hot-reloading. Only able to test in Dev-Framework CL# 3221683 due to the licensee's project being created in 4.15 and not being b ...
Consider a UStruct with some basic type members, each one with a default value specified in the struct. Also consider a TSet or TMap with that struct as keys, used inside a UObject as a UProperty an ...
Creating a float variable named lifespan in an Actor Blueprint and setting a default value for it will override the parent class' life span setting. I was unable to find any variable in the Actor cl ...