When loading soft object paths directly, it applies any important CoreRedirects by calling the function FixupCoreRedirects if the initial load attempt fails. In the repro steps, this will apply this ...
This is a trending crash coming out of the 4.18 Previews. Users have not provided any descriptions of their actions when the crash occurred. Source Context 1964 // Determine the amount o ...
This issue makes BP BT decorators not being able to run condition checking every tick. The core issue is here: bool UBTDecorator_BlueprintBase::GetShouldAbort(UBehaviorTreeComponent& OwnerComp) co ...
This is a trending crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 150 /** 151 * Removes ...
Adding a CanvasRenderTarget2D* UPROPERTY to a class and setting it using CreateCanvasRenderTarget2D will cause the Editor to crash on load. CRASHREPORT: [Link Removed] UDN: This was also reported ...
Seamless travel seems to not be functioning properly. With Run Under One Process set to false and Seamless travel enabled, the ServerTravel command is not bringing the server to the specified map. ...
Enabling Override Instance Data to a LevelSequencerActor that has a Shot Track can lead to an Actor being translated really far, or even a crash in the engine. The licensee has encountered a particu ...
Users are pointing out issues with the new Audio Mixer on Macs. We have already responded on the forum post and are aware of its current state. One user has identified the issue with "default macOS ...
When scaling multiple selected actors in the scene with snap enabled the actors will reposition to the pivot origin of the last selected actor in the group when going down to a value of 0 or a negat ...
From the User Submission: I spent some time poking through the FComponentInstanceDataCache code and noticed that there is no component instance data saved/applied for'native' component types, so si ...