We are seeing unexpected movement corrections sometimes when pushing one player character up against another character that isn't moving, or against other static primitives that have round features ...
A crash occurs when attempting to preview specific LODs when the monitor resolution forces the menu to be expanded when selecting an LOD. This Jira was created from CrashReports submitted by the pu ...
Overlapping isn't updated on replicated components after SetWorldTransform. Updating the transform on the Actor itself updates the overlapping as expected. Reproduced in 4.10 and Main (CL# 2798114) ...
It seems like if replication is re-enabled for a given property, its state should be force synced (depending on replication conditions). Otherwise, the state will remain "out of sync" for an indeter ...
If a call is made to the blueprint node Wait Delay the editor will immediately close during PIE when the call is made without the crash reporter appearing. The "Wait Delay" node only exists on Linu ...
There have been multiple reports of this issue, particularly from schools, over the last 10 years:https://forums.unrealengine.com/t/invaild-folder-path-with-network-user-drives/283475https://forums. ...
"It seems that deallocation of TLazySingleton<FInternationalization> causes unhandled exception. If DISABLE_LAZY_SINGLETON_DESTRUCTION=1 is provided - the build completes successfully" ...
The Build All Levels editor action cleans up the world's NavDataSet (UNavigationSystemV1::NavDataSet) as pre-rebuild world cleanup by calling: SetNavigationSystem(nullptr); inside UWorld::Cleanu ...
Launching onto HTML5 opens the browser to Uncaught Exception: out of Memory After running it on a 64-bit browser, the following is printed:uncaught exception: abort("Cannot enlarge memory arrays. E ...
If you are using a large amount of Niagara, you will experience excessive load times in PIE even if nothing is changed. The following code change seems to be effective as an interim response. void ...