Users project is crashing when double clicking the exe file after packaging for windows

UE - AI - Mar 7, 2015

If you package this users project, you will get a fatal error crash after double clicking the exe file. I was unable to reproduce this issue without using the users project. Project download link: ...

When changing the size of detail panel for animation state in Animation Blueprint diff tool, GetSelectedProfileName will occur crash

OLD - Anim - Jun 24, 2020

When trying to display BlendProfile property in Animation Blueprint diff tool, it will occur crash, because EditableSkeleton is null in SBlendProfilePicker::GetSelectedProfileName(). So, a followin ...

Network Prediction Insights tool checks/crashes with trace data from a multiplayer PIE session

UE - Gameplay - Network Prediction - Mar 27, 2024

Loading a trace in Insights that has Network Prediction channel data from a multi-client PIE session will hit a check and crash the Insights tool. ...

Get array node will disconnect on restart if it's getting from an array variable of the same bp

UE - Gameplay - Blueprint - Jun 18, 2015

Get array node will disconnect on restart if it's getting from an array variable of the same bp. User Description: I have connected GET and Target, then saved and closed the editor. Then I created ...

Changes to a Spline will reset if the Spline Component is renamed

Tools - Sep 17, 2015

Changes to a Spline will reset if the Spline Component is renamed User Description: Spline reset after rename The spline, nicely edited and long, got reset to the default after I've renamed the s ...

For Destructibles, Hide Bone by Name doesn't disable collision

UE - Simulation - Physics - Destruction - Apr 4, 2016

For Destructibles, Hide Bone by Name doesn't disable collision with PBO Disable and PBO Terminate. This is similar to [Link Removed], but has enough differences to justify a new Jira (Destructibles ...

Pressed event triggered after calling FlushPressedKeys while holding the button

UE - Gameplay - Input - Oct 2, 2024

This is an issue related to the behavior of the FlushPressedKeys function when called manually while a button is held. Once the function is called in C++, a Pressed event gets triggered even though ...

The Ease function's Blend Exp reverts to its default value after closing/reopening the editor

UE - Gameplay - Blueprint - Jan 20, 2015

The Ease function's Blend Exp reverts to its default value after closing/reopening the editor. Reproduced in 4.6.1 binary and in Main (CL-2408355). ...

ForEach 'Enum' node returns incorrect enum values

UE - Gameplay - Blueprint - Aug 21, 2015

ForEach 'Enum' node returns incorrect enum values User Description: The For Each loop and Byte To Enum function return weird things. The same outputs happen with the Byte To Enum, depending on wh ...

Category for BTTask_BuleprintBase does not appear after reopening a project

UE - AI - Feb 9, 2017

Category for a task blueprint(BTTask_BuleprintBase) does not appear in behavior tree's context menu after reopening a project, if the task is not placed in the behavior tree. User needs to open the ...