Copying a grouped MaterialInstanceParameterDetail property that has spaces on it's name does not enclose it in double quotes, and later pasting won't work as expected

UE - Rendering Architecture - Materials - Aug 24, 2025

Copying a grouped MaterialInstanceParameterDetail property that has spaces on it's name does not enclose it in double quotes, and later pasting won't work as expected. The licensee noticed this in a ...

Mobile Previewer: Safe Zone Invalid Until Window Resize

UE - Platform - Mobile - Jul 12, 2021

When the Mobile Previewer loads, the Safe Zone widget is not working properly at startup, and requires a window resize to update to the correct Safe Zone. ...

Ensure trying to Draw Material on a Render Target

UE - Graphics Features - Aug 3, 2016

Ensure occurs when attempting to Draw Material on a Render Target. ...

VR Preview Crash when using split screen

UE - Platform - XR - Jun 3, 2016

If the user tries to use split screen in the editor along with VR preview, the editor will crash ...

Animation System relies on FindFunctionByName which is not thread safe.

OLD - Anim - Mar 29, 2017

Currently, there are several places in FAnimInstanceProxy and FAnimNode_Base (and derived classes) that rely on FindFunctionByName in order to resolve transitions, evaluate pins, etc. This can happ ...

~FStaticMesh() can crash with race condition

UE - Graphics Features - Mar 21, 2017

UDN user reported frequent crashes in FStaticMesh::~FStaticMesh() on DrawListLinks[i]->Remove(false); Crash went away after adding critical sections to FStaticMesh::LinkDrawList(), FStaticMesh::Unl ...