This ticket is to add the safe workaround for 4.23.1, with a more optimal fix coming in 4.24. ...
There is no way to control the player after creating a new top down project (blueprint or code). This should be fixed by [Link Removed] ...
This does not happen with UE4.22. Maybe related to CL#7462096 and CL#7476283. These are fixes for [Link Removed]. ...
UserDefinedEnum variables in UserDefinedStructs aren't properly updated when the enumerations are reordered. FEnumEditorUtils::BroadcastChanges fixes up Blueprints but not UserDefinedStructs. ...
Licensee has provided a potential fix, please see the UDN link. Callstack attached utilised -onethread ...
Selecting the just imported asset will speed up workflow. Fix should be done for legacy and interchange importer ...
assets within the FPS template are showing zfighting when in Lightmap density mode not reproduceable in 5.0 ...
The fix for this is to override the FEnhancedActionKeyMapping::operator== to account for the deep copy that happens on modifiers instead of comparing addresses ...
This is a regression from 5.3 that has been fixed in Main (32476819, for 5.5), but needs merging into 5.4. ...
Material Nodes, particularly Constant Vector 3s and Texture Samples, become difficult to read when users overlay them like stacked cards. [Image Removed] Also reproduced in Main Promotable-CL-2548 ...