OnTextCommitted for a Text Box will execute multiple times

UE - Editor - UI Systems - Apr 29, 2015

The OncTextCommitted event for the Text Box executes multiple times. Testing has shown that it will execute 2-5 times with only one submission. It should only be executing once per time text is subm ...

The Web browser widget appears to be offset

UE - Editor - UI Systems - Oct 24, 2016

The Web browser widget appears to be offset. The web browser widget appears to be offset and does not scale itself to fit the bounds of the widget. Note: This appears to function correctly in 4.13. ...

Custom Event functions cannot be called in sublevel event graphs if sublevel is not visible

UE - Gameplay - Blueprint - Aug 1, 2016

Calling a custom event in a sublevel blueprint of a sublevel that is currently hidden will not show the custom event's function in the context menu. Regression (no) issue (does) occur in 4.11.2 ...

Thumbnail for blueprints with a mesh update on tick when construction script adds meshes to blueprint

UE - Gameplay - Blueprint - Jun 6, 2016

Blueprint thumbnails that are updated via the construction script update on tick in the Content Browser, even when no change has been made to the blueprint. Regression (Yes) issue (does not) occur ...

UCS continuously runs while a blueprint's thumbnail in content browser is focused

UE - Editor - Content Pipeline - Content Browser - May 18, 2016

Blueprints with a mesh call the UCS continuously when focusing the thumbnail in the content browser. This is easily visible with a Print String in the UCS causing log spam. This does not occur in ...

Root Motion is broken in Additive Animations and causes scale issues

OLD - Anim - Jan 5, 2017

Root Motion is broken in Additive Animations. Also causes scale issues Regression: YES Worked: 3039270 (4.12.5) Broken: 3172292 (4.13.2) ...

Set Anim Instance Class no longer works with Wheeled Vehicle Pawns

OLD - Anim - Jan 24, 2017

Set Anim Instance Class no longer works with Wheeled Vehicle Pawns Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...

"LogTemp:Warning: Running Get" when placing or selecting Physics Constrain Actor

UE - Simulation - Physics - May 5, 2017

REGRESSION Yes, does not occur in 4.15.2. When placing or selecting a Physics Constraint Actor, the following warning will spam in the output log:LogTemp:Warning: Running Get ...

TSubclassOf variable values reset on Hot Reload

UE - Foundation - Cpp Tools - Hot Reload - Nov 3, 2017

After a hot reload, blueprint instances of TSubclassOf variables have their setting reset to "none" Regression: Yes - variable values remain after hot reload in 4.17.2 (CL 3658906) ...

Hot Reload wipes all elements of UProperty TArrays in Blueprint subclasses

UE - Foundation - Cpp Tools - Hot Reload - Dec 5, 2017

Hot reloading a change that affects a class that contains a TArray UProperty will wipe all of the array elements of any Blueprint subclasses of that class. Regression?: Yes This does not occur in 4 ...