Crash occurs in sequencer when the user attempts to convert a possessed object to a spawnable. ...
When opening a DM selecting any chunk, even the unfractured mesh, closing the chunk parameters tab and reopening the DM will result in a crash. If that DM is opened and clicked in the viewport it ...
Adding a constraint to a control rig in a subsequence will crash the editor. ...
Attempting to duplicate an instance of a Blueprint in a level where the parent code class has overridden PreEditChange() without including a call to Super results in the Editor crashing. ...
After assigning Keyboard Shortcut for New Editor Window (PIE) as "F3" and returning to Viewport and selecting "F3" to open New Editor Window (PIE), continuing to repeatedly press F3 results in the e ...
If use Get Start/End Frame (Seconds) with GetStartFrame has a section isBounded is False, eg 3DTransformSection, editor will be crashed. Specifically, a following code occur crash. inline FFrame ...
The editor will crash when using Mesh Reduction on an asset imported using the FBX Scene Import options. This same asset will not crash the editor if it has been imported using the normal Import opt ...
When trying to make a prefab (using the Convert Selected Components to Blueprint Class method )out of existing blueprints the editor will crash. ...
Frequency: 2/2 Crash Reporter: [Link Removed] Editor crashes if the option: "Convert Selected Components to Blueprint Class" is selected from main editor viewport>Blueprints context menu. This occu ...
Exporting an alembic skeletal mesh that has been imported and then exporting it to FBX using the asset actions options will cause a crash. Tested with: Crash - 4.13.0 Binary CL-3106830 Crash - 4.1 ...