Attempting to connect to Perforce source control causes a crash

Tools - Oct 16, 2015

Selecting Perforce from the list of source control options will cause the editor to crash. Crash Reporter [Link Removed] May also be the same as: [Link Removed] REGRESSION? Yes. Issue did not occ ...

Crash when attempting to revert a Child blueprint from overriding its parent's function while it also has a child of its own

Tools - Dec 4, 2017

When reverting the change of overriding a function from a blueprint's parent, the editor will crash if that blueprint has a child of its own. Regression?: No This also occurred in 4.16 ...

Editor crash after attempting to create layer info in new landscape window

UE - LD & Modeling - Terrain - Landscape - May 7, 2015

Attempting to create landscape layer info from within the new landscape creation window crashes the editor. Workaround: create the landscape, switch to paint mode, create layer info in paint mode w ...

Editor crashes while sculpting landscape heavily covered in foliage

UE - LD & Modeling - Terrain - Landscape - Mar 30, 2016

Sculpting a landscape densely covered in foliage crashes editor after freezing. Frequency: 2/2 crashreporter: N/A Additional CrashReporter - [Link Removed] ...

Attempting to generate abstract class from blueprint crashes editor on compile

UE - Gameplay - Blueprint - Sep 22, 2016

Attempting to generate abstract class from blueprint crashes editor on compile. Frequency: 4/4 ...

If a Blueprint made from a class using PostLoad is saved immediately before and after PIE, a crash can occur

UE - Gameplay - Blueprint - Dec 14, 2015

Using PostLoad in a class that has a Blueprint derived from it can result in a crash if the Blueprint is saved immediately before and after PIE. CrashReporter Link: [Link Removed] ...

[Crash]-[Reimport] - Crash on reimporting CAD file with deleted light sources

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 6, 2018

Adding a node or variable to a component referenced by another actor crashes editor

UE - Gameplay - Blueprint - Aug 3, 2015

If compile is pressed after adding a variable or node to a blueprint component that has a variable referenced within another blueprint actor, the editor immediately crashes. Frequency: 1/1 Crashr ...

Cancelling level save due to previous save crashes editor

UE - Foundation - Core - Sep 12, 2016

If a level has been saved as two different levels and a new save initiated, the editor will crash if the overwrite is cancelled. Frequency 3/3 Regression (Yes) issue (does not) occur in 4.12.5 ...

Editor crashed on exporting a skeletal mesh twice after garbage collection occurs

Tools - Sep 21, 2017

Issue was occurring with wildly varying repro steps, after speaking to Jurre and enabling gc.CollectGarbageEveryFrame 1 it was easy to conistenty reproduce this issue. note: I was getting this iss ...