There are some dialog windows that will render on top of other external applications when the editor is minimized and does not have focus.....i.e. 'Building Lighting' and 'Auto-Save' dialog windows. ...
Undoing the creation of a new macro in MyBlueprint whilst displaying the new macro tooltip causes a crash trying to update the tooltip. ...
The editor appears to crash when a widget is removed from the viewport by another widget ...
An ensure occurs when the user uses Automapping to map a rig to a skeletal mesh that has the same names for the bones. This does not occur when the bones have different names. ...
There is a typo in the Pick Parent Class for blueprints. It is in the description for the pawn. The word receive is spelled receieve. ...
This may be specific to how the media playback is handling playback. [Link Removed] ...
If you re-position the editor windows and hit save layout, the layout is not saved. ...
In Persona or the Static Mesh Editor, some post processing features do not update immediately when the user changes them. This was seen with Color Grading and Lens Flare settings. It could affect ...
When creating a particle system with type ribbon data the initial size seems to be randomized. You can easily test this by restarting the level in cascade editor. You can also repro this by place th ...
A canvas panel is created for blank widgets when reopening the editor. The canvas panel returns when the editor is restarted if the widget is empty ...