Mobile Temporal AA is broken

UE - Platform - Mobile - May 17, 2018

Expectaton: Temporal AA should work on Mobile ...

VCAM 2.0 - No signal on iPad from Mac OSX

zComponent - Archive - Jul 19, 2021

UDN case link with this ticket [Link Removed] ...

Incorrect Collision Enabled loaded for attached Blueprint Components

UE - Simulation - Physics - Oct 9, 2018

Incorrect values are loaded for the Collision Enabled property of attached ActorComponent Blueprints.  ...

Mobile VR Rendering Freeze with World Composition

UE - Platform - XR - Oct 17, 2018

Rendering freezes on Oculus mobile with World Composition. ...

Deleting folders in the Content Browser will not delete them permanently from Project Folder

UE - Editor - Content Pipeline - Content Browser - Mar 13, 2015

If you delete a folder from the Content browser that is in the Starter content, The folder will reappear if you reopen the project. The only way to delete them would be from Windows Explorer. I als ...

NavMoverComponent ConsumeNavMovementData returns true on any repeat call within the same game frame

UE - Runtime - Character - Aug 20, 2026

UNavMoverComponent::ConsumeNavMovementData returns true on any repeat call within the same game frame, even when there is no nav movement to report. Callers that trust the return value then act ...

Dithered LOD Transitions not Rendering Correctly on iOS with Use Landscape Lightmap feature and Foliage

UE - Platform - Mobile - Jun 21, 2016

Dithering appears aggressive and has a screen door-like effect when using the new Landscape Lightmap in combination with Foliage LOD changes. Owen Stupka attempted to reproduce the issue on his iPa ...