Translucent materials are no longer showing light reflections in scene when using r.forwardlighting 1 with lights. This is a regression from functionality in 4.11.2. This no longer works with 4.12 ...
Auto-weld is Enabled even if the blueprint component is set to Simulate. This only effects blueprint, static mesh actors in the world still disable Auto-weld if set to Simulate. This is a Regressio ...
The collision mesh and the display mesh are often similar enough to be difficult to differentiate, and there is currently no way to view the collision wireframe without the display wireframe as well ...
Using the HighRes Screenshot command in a shipping packaged build crashes the game. This issue does not display a callstack or the crash reporter, simply a message that says fatal error then closes ...
When launching the project with Mobile HDR disabled it launches with a black screen. This occurs in 4.16.3, 4.17.2, 4.18, and Main, from my testing. Launching with Mobile HDR enabled works fine exce ...
Performing a hot reload on a project that is using a local binary build of the Engine will sometimes result in the Engine's UE4Editor.version file being updated with a new BuildId value. That result ...
I have attached a reproduction project with the above settings.[Link Removed] It crashes when packaged, launched and moved in-game. This issue seems to occur when there is an object in the Unbuilt ...
Reproduced 3/3 times. So far tested with the Chair and Statue from the Blank Template Editor Default level. Error Reads as follows:Assertion failed: IsValid() [File:D:\build\++UE5\Sync\Engine\Source ...
The stems from a really old change (CL 2948683) to fix [Link Removed] Closed . Compiling ObjectA will call RefreshExternalB ...
A licensee has pointed out a potential bug they found related task graph synchronization and when compiling compute PSOs: [Link Removed]. From the screenshot they sent over, it seems that a task gra ...