The editor crashes when attempting to open a widget blueprint. ...
Placing Grid3D_Gas_Explosion into a level then packaging the level for windows will crash the packaged project. The package will give an error that it crashed while loading and quit. This does not ...
When the ExportAll window is opened, changing the file type filter and attempting to edit the chosen file field causes the editor to crash. ...
In SkeletalRenderNanite.cpp / FDynamicSkelMeshObjectDataNanite::UpdateBonesRemovedByLOD, bone indices are of type FBoneIndexType (defined as uint16 from BoneIndices.h), instead of int32. On line 18 ...
Trying to export a sequence camera on Linux causes the editor to crash. This does not occur on Windows. EDIT: Crash seems to occur when focus leaves the FileName field. ...
Using ServerTravel from a map set as the Transition Map with Seamless Travel enabled in the Game Mode will crash the editor. Probably related to [Link Removed] Reproduced in 4.7.2 binary and Main ...
Applying spline component to landscape via level blueprint crashes the editor. Frequency: 3/3 CrashReporter: [Link Removed] Regression (No) issue (does) occur in 4.10.4 ...
Calling ServerTravel with bShouldSkipGameNotify set to false results in a crash. The reproduction case provided is in PIE but this also occurs in a packaged game Regression?: Yes This did not occur ...
PIE without compiling child blueprint (3rdSpiderPawn in example) that is attempting to affect an inherited variable will crash the editor. Additional Information: User has several cast to nodes ca ...
After reparenting a blueprint and inherited components from the previous parent are removed, trying to give a new component the same name as a previous component causes a crash inside UObject::Renam ...