Differences in DistanceToNearestSurface and DistanceFieldGradient results between 4.27 and 5.0

UE - Graphics Features - Apr 27, 2022

In the UE5 case, we end up seeing very harsh lines in both the gradient and the distance to nearest surface examples whereas the results in 4.27 appear smooth.  It was also interesting to observe c ...

Use Per Property Manually Overridden Texture Sizes when Merging Materials generating HLODs only creates 1024 Texture Sizes

UE - World Creation - Worldbuilding Tools - HLOD - May 3, 2017

Texture sizes incorrect and always output 1k resolution textures when creating HLOD proxy meshes and using the per property manual override for texture sizes. I have attached a screenshot which exh ...

Granular Synth crashes project when played in standalone or packaged with assertion failure

UE - Audio - Jan 5, 2021

Assertion failed: SoundWave->GetPrecacheState() == ESoundWavePrecacheState::InProgress The above assertion fail was seen when played in standalone mode. Play-In-Editor mode (PIE) is working as exp ...

Atmospheric Fog cannot be toggled to hidden in the Scene Capture 2D's detail settings

UE - Graphics Features - Apr 7, 2015

Atmospheric Fog cannot be toggled to hidden in the Scene Capture 2D's detail settings. All other setting will toggle correctly. ...

nDisplay - UMG widgets sync

UE - Virtual Production - nDisplay - Nov 9, 2019

As soon as the widget was visible on the node/display at least once all nodes/displays receive the button press and correctly increase the counter. Therefore it seems like the widgets are only initi ...

NiagaraSystem is compiled every time when first loaded in the editor

UE - Niagara - May 20, 2022

If you are using a large amount of Niagara, you will experience excessive load times in PIE even if nothing is changed. The following code change seems to be effective as an interim response. void ...

FKConvex::ElemCalcAABB ignoring current transform.

UE - Simulation - Physics - Apr 15, 2016

FKConvexElem::CalcAABB was ignoring the elements currently defined transform, and only scaling. This means that any actor that has a transform (not just Merge Actors) could potentially have very dis ...

NDisplay hangs and stops responding on cluster event send

UE - Virtual Production - nDisplay - Nov 12, 2019

"The test event is set up using the default CE port, but every time an event is sent through the launcher the display receives the input and processes it, however the launcher will "hang" and stop ...

When running in the Editor, actor owning a UCameraTestComponent that sets DesiredView.Rotation Pitch below -90 or over 90 will attach to the Editor Camera as if it was being piloted

UE - Gameplay - Gameplay Cameras - Feb 27, 2025

When running in the Editor, actor owning a UCameraTestComponent that sets DesiredView.Rotation Pitch below -90 or over 90 will attach to the Editor Camera as if it was being piloted. The licensee re ...

PlayerController isn't tickable during pause while using the 'Set Tickable When Paused' node

UE - Gameplay - Jun 18, 2015

PlayerController isn't tickable during pause while using the 'Set Tickable When Paused' node. https://answers.unrealengine.com/questions/243791/camera-ticks-but-does-not-update.html User Descriptio ...