Bones with physics enabled stretch when moving over the Actor set in the TickGroup after PrePyhsics

UE - Simulation - Physics - Feb 14, 2019

When moves over the Actor set after PrePhysics( e.g. DuringPhysics ), the bone with the physics enabled will stretch. Instead of directly using PhysicsAsset, using RigidBody nodes does not cause th ...

Potential for race conditions in startup movies to cause crash

Tools - Feb 14, 2019

In startup movies there is a potential for a race condition when getting the size of an FMovieViewport. This has led to crashes for licensees. The shared pointer ...

Soft references appearing as hard references in reference viewer

UE - Gameplay - Blueprint - Feb 15, 2019

When creating a variable that is a soft reference of another asset the reference viewer appears to show this connection as a hard reference. ...

Mouse focuses the game when while console is open if the window is minimized and then restored

Tools - Feb 19, 2019

Mouse focuses the game when while console is open if the window is minimized and then restored. When the console is opened the mouse is shown and the game is no longer focused (expected). However, i ...

Initializing custom Component on Actor in constructor causes odd hierarchy and details panel issues

UE - Gameplay - Blueprint - Feb 19, 2019

When testing with a simple setup, as follows: MySceneComponent has a UProperty(VisibleAnywhere, BlueprintReadOnly) of a USphereComponent pointer, initiated in the Constructor AMyActor has a UProper ...

PhysicsConstraint is not properly updated with world origin shifting

UE - Simulation - Physics - Feb 15, 2019

When world origin shifting occurs, or any movement of the constraint component itself, the underlying physx constraint is not properly updated, leading to incorrect results. ...

FPhysicsInterface_PhysX::Sweep_Geom calculates incorrect shape transform

UE - Simulation - Physics - Feb 19, 2019

FPhysicsInterface_PhysX::Sweep_Geom incorrectly calculates the shapes' world transforms, while an alternate approach in FPhysicsInterface_PhysX::LineTrace_Geom works correctly. ...

Editor ClickLocation does not respect AllowSelectTranslucent

Tools - Feb 15, 2019

With AllowSelectTranslucent off, translucent objects are expected to have no effect on the selection process, however the editor's click location continues to reflect their impact. ...

Billboard "Is Screen Sized Scaled" Only works with negative screen size

UE - Graphics Features - Feb 19, 2019

Billboard components do not retain 'screen size' size when viewed from a long distance. When negatively scaled (ex: -0.005) they will still be visible from long distances. ...