In raytracing enabled, When loading a sublevel containing landscape with LoadStreamLevel function following error is shown. Assertion failed: Pair != nullptr [Link Removed] [Line: 584] Licensee re ...
This issue has not occurred in previous versions and seems to occur from 4.27. ...
[Link Removed] Some functions to access parameters don't take into account the newly added runtime static switch parameters. It should be straightforward to fix these up: void UMaterialInstance:: ...
Mark S: This is an Intel compiler failure on macOS 10.12.6. Callstack from LogAssertion failed: [File:/Users/build/Build/++UE4+Release-4.18+Compile/Sync/Engine/Source/Runtime/Apple/MetalRHI/Privat ...
When trying to edit custom primitive data on static meshes attached to a BP actor, an out of bounds access will occur. This does not occur when the static mesh is simply on a regular Actor (Same rep ...
Looking at the logs when it happened, the logs are spammed with the following: [2024.12.10-20.34.12:438][514]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8658 sta ...