The GPU may time out in NaniteSplit when drawing VSM shadows for Nanite Tessellated landscape with in a scene with several local shadowed point lights. The issue doesn't reproduce in 5.6, likely to ...
When using a controller in HTML5, the project crashes within the browser. However, this does not occur on Google Chrome. FireFox/Nightly crashes on launch on as well as packaging and running the pro ...
An occasional crash occurs when adding a sphere reflection capture to the scene from the place mode panel. This issue has a low repro, but has been seen a couple times. Repro rate seems to be around ...
A user on the AnswerHub found an SM5 material error within his material function after following the tutorial below. [Link Removed] I followed the tutorial until I reached the point in which the e ...
Undo, redo, undo after issuing a replace actor action causes the editor to crash. Found on: //UE4/Release-4.13 CL-3078131 Crash reporter: [Link Removed] Regression from //UE4/Release-4.12 CL-3053 ...
This is a common crash affecting users in 4.16, unfortunately they have not provided any additional information. Source Context 406 if ( IndexPtr == NULL ) 407 { 408 L ...
This is a common crash affecting users in 4.16. User Descriptionstrying to import a texture D: Source Context 137 /** 138 * Unbinds this delegate 139 */ 140 ...
When using the Owner No See option with Widgets, if the widget is set to display on the screen rather than the world, then the option does not affect the widget as intended. Other forms of changing ...
This is a common and longstanding crash that has affected many users since at least 4.11. Source context not available (error in user code?). User DescriptionsI was duplicating a Set function in c ...
Geometry Collection Actors do not respond with the appropriate Actor nor Component for OnComponentHit events. Upon placing a breakpoint after following the steps to reproduce, you can see that the O ...