Bloated instruction counts in the material editor causing long compiles

UE - Graphics Features - Apr 17, 2019

artists are dealing with greatly increased iteration times due to long shader compiles when working in the material editor. This has regressed over time as we add more features to the point were wor ...

NavArea blueprints in Develops folders appear to have no affect

UE - AI - Nov 6, 2015

If the user creates two NavArea Blueprints (one in the content folder and the other in a developer folder) if one is inside of a developer folder then it will appear to have no affect when it comes ...

Fade track is not affected by "Restore State" flag

UE - Anim - Sequencer - Mar 24, 2017

Fade track is not affected by "Restore State" flag Regression: Sort of. Restore State wasn't available in 4.14, but the default behavior would leave the screen black Worked: 3249277 (4.14.3) Bro ...

Overriding a sequence binding does not affect camera tracking binding

UE - Anim - Sequencer - Mar 17, 2020

Binding overrides don't work for camera actor tracking. This may affect attach tracks as well. ...

SSR on Translucency is not affected by Post Process Volume

UE - Graphics Features - May 24, 2018

Screen space reflections on translucent materials are not affected by post process settings. Any changes made to SSR settings in the volume will do nothing to a material that is set to the transluce ...

Crash when using merge actor on static meshes that have been affected by simplygon

UE - Gameplay - Oct 5, 2016

Crash when using merge actor on static meshes that have been affected by simplygon ...

Editor Crashes when copying/pasting a custom event function that was within a separate function to an event graph if the custom event was created in another blueprint

UE - Gameplay - Blueprint - Jan 16, 2015

Editor crashes when a custom event node is called as a function within a different blueprint in a separate function, then copied and pasted into the event graph of the second blueprint, the executio ...

The order of Actors assigned to a Physics Constraint affects the simulation

UE - Simulation - Physics - Jun 8, 2018

The order in which actors are listed on a physics constraint affects the physics simulation. This should not make any difference in how the physics are simulated. Regression?: No This occurred in ...

When ParallelExecutor is enabled, Japanese build output of VisualStudio garbled

UE - Foundation - Cpp Tools - Sep 19, 2018

From UE4.20, Japanese build output of VisualStudio garbled. Below is a comparison between 4.19 and 4.20. ・4.19.2 1>------ すべてのリビルド開始: プロジェクト:MyProject3, 構成:Development_Editor x64 ------ 1> Clea ...

Game Controller Input affects editor input fields

Tools - Jun 30, 2015

The joystick on a game controller input will take focus away from what you're working on if the joystick is moved or set in an odd position. ...