Mesh is not displayed when duplicating Hierarchical Instanced Static Mesh

UE - Graphics Features - Nov 5, 2018

Mesh is not displayed when duplicating Hierarchical Instanced Static Mesh. It is displayed by editing the Transform of Instances. This problem does not occur in 4.19. It seems to happen in 4.20 and ...

Vehicle Game - Input Interference when Controller Plugged in

UE - Gameplay - Input - Nov 2, 2018

GenericUSBController Axis values interfering with input when Xbox Controller is active. (Generic Inputs were added for Switch Support) ...

Digital Human Missing PhotorealEyeGeo StaticMesh

Docs - Samples - Nov 2, 2018

The static mesh "PhotorealEyeGeo" does not show up in the 4.20 version of this sample project. Found in CL# 4369336 and 4.21 CL#4534309 in the game-dev launcher This is a regression. ...

Data table editor uses property names as column headings

Tools - Nov 2, 2018

The column names in the data table editor appear to directly use the property name instead of the "pretty" version of the property name. If the "DisplayName" meta specifier is used, though, that is ...

bPersistentLines is not respected by DrawDebugLine

UE - Graphics Features - Nov 1, 2018

It looks like the line's lifetime is forced to the default line lifetime of one second if the provided lifetime is less than zero, which would be the case if calling the function with just enough pa ...

Draw Debug String off-center in VR

UE - Platform - XR - Nov 1, 2018

DrawDebugString does not render at set location in VR Other debug helpers rendering as expected Engine/Source/Runtime/Engine/Private/DrawDebugHelpers.cpp DrawDebugString looks to be the only fu ...

Disabling "Include Debug Files" for a Windows Distribution build does not exclude the debug files

UE - Foundation - Cpp Tools - Automation Tool - Nov 1, 2018

The "Include Debug Files" option being disabled is not taken into account for "For Distribution" builds. The debug files are included no matter what this is set to. Regression?: Yes This did not oc ...

GetRandomReachablePointInRadius is displaying non reachable points when radius float values exceed 6000

UE - AI - Oct 31, 2018

When creating an Actor, and placing them inside of a geometric obstacle. GetRandomReachablePointInRadius is giving only non reachable points. The behavior happens when we set our navigational mesh b ...

GoogleARCoreJavaHelper functions are not correctly exported publicly

UE - Platform - XR - Oct 31, 2018

The jni functions in GoogleARCoreAndroidHelper.cpp are not correctly exported, when we tried to build a Test project it failed with this exception:  java.lang.UnsatisfiedLinkError: No implementatio ...

Max Draw Distance Can't Be Set Again Until Set Back to Default

Max draw distance cannot be changed to a higher value than it is first set, until you reset it back to default. Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# 4369336, 4.21 CL# 4516095, ...