Duplicating Blueprint Actor instances in a level with added Actor components causes instance to lose component hierarchy. ...
Comment from user in crash group:Created a new level, tried opening it, clicked yes to save existing persistent level and sub-levels, crashed. Generated from CrashReporter ...
Comment in crash group:I switched color and crashed Generated from CrashReporter ...
When Forward Shading is enabled, if you create a material with their properties setup with the following: Material Domain: Deferred Decal - Blend Mode: Translucent - Decal Blend Mode: Emissive T ...
This behavior can pause well for the first time playback, but it will not work for the second time. Also, as you touch the seek bar you will be able to pause. ...
GPU Particles will only use the first point of an Initial color module with Distribution set to Constant Curve. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.222 CL# 4768593 ...
An assertion will occur when packaging if an Actor in level uses "Create Canvas 2D Render Target" Found in 4.20 CL# 4369336, 4.21 CL 4753647 Blocked for testing in main due to crash when placing ...
The position of game windows from Standalone Game mode are not saved properly when multiple windows are used. The placement of the windows upon the next launch ends up placing all of the windows on ...
Using the "Select Actors using this Asset" option in ActionRPG causes the InstancedFoilageActor to be selected incorrectly for many assets. It seems to occur with any assets that are being reference ...
UDataTable::FindTableProperty() will currently fail in a nativized build because the RowStruct is no longer a UDS in that context; instead it is converted to a native UScriptStruct type. However, th ...