[2024.08.30-22.12.22:384][ 73]LogWindows: Error: appError called: Assertion failed: CurrentGPUVirtualAddress != 0 [Link Removed] [Line: 659] Disabling shader optimisation can crash the editor when ...
Internal team is encountering a crash when adding too many VR devices. Email thread titled "Re: Crash Logs" The bug is an internal limit of devices the code supports, which is 8. If a controller o ...
issuesFBSPOps::csgAddOperation returns null if BuilderBrush has no valid polys.The creating level on content browser never calls "UEditorEngine::InitBuilderBrush(NewWorld);". But "New level" button o ...
When a blueprint's component hierarchy is changed by changing a child component's mobility value to Static while deleting its parent component which has Movable mobility, levels saved with an outdat ...
FLowLevelMemTracker::GetTagAmountForTracker with CustomProjectTag returns 0 always. Because of FLLMTracker::FLLMThreadState::GetFrameStatTotals don't amount to about CustomTags. Following code will ...
Attempting to open a skeletal mesh or animation in Persona causes the editor to crash. Regression: Yes Working: 4.13.2 - CL 3172292 Broken: 4.14.0 - CL 3195953 ...
Subsequent packaging attempts when Generate Chunks, Blueprint Nativization, Full Rebuild, and For Distribution are enabled will fail. The error that appears states that the AutomationTool log file i ...
'Use Translucency Vertex Fog' does not work on Metal despite the following release notes: According to 4.13 Releases Notes:[Link Removed] "New: Shader Model 5 Rendering for Mac Mac Metal now has i ...
It has no this issue if only open previous cloth assets in 4.14The issue happens only if reimporting or updating the .apx or .apb and assign to the material slotReimporting both FBX skeletalmesh file ...
For example in cutscenes, the users use FBoneContainer::SetDisableRetargeting to temporarily use a specific shared animation without retargeting. But the function does not work correctly. We can fi ...