Iris - replication errors for actors in runtime data layer when reconnecting

UE - Networking - Iris - Mar 28, 2025

It seems like upon reconnecting to the server, the client receives a bunch containing the actor before it has loaded the data layer. See attached log snippet for errors. ...

Branching Points in a Montage Affect the Rotation Outcome of Root Motion

UE - Anim - Runtime - Mar 28, 2025

When playing Montages with Root Motion, the sub stepper extracts root motion transform in small increments. If a Branching Point exists within the interval being extracted, the extraction range is s ...

Culling Distances Not Working For Static Mesh in Procedural Content Generation Tool and Foliage Tool

UE - World Creation - Procedural Tools - Mar 28, 2025

When creating Foliage or Procedurally Generated Content the culling settings of the Static Meshes do not apply correctly. As soon as either a minimum or maximum cull distance is set the Static Meshe ...

UDataLayerManager::Initialize perf issue in Editor build

UE - World Creation - Worldbuilding Tools - Data Layers - Mar 24, 2025

In editor, WorldDataLayers acceleration table used to map DL Names to DL instances is not created. The main reason was to avoid to handle all the case where it would need to be updated. When UDataL ...

World Partition IsStreamingCompleted returns true while standalone level instances are still fully loading

UE - World Creation - Worldbuilding Tools - World Partition - Mar 21, 2025

IsStreamingCompleted returns true while standalone level instances are still fully loading. ...

Shadow artifacts on translucent objects when using the setting Cast Dynamic Shadows As Masked

UE - Rendering - Graphics Features - Mar 20, 2025

Flickering shadow artifacts can be seen with translucent mateirals with "Cast Dynamic Shadows As Masked" enabled. Please note that the artifacts disappear when switching from virtual shadow maps to ...

Moving a saved duplicate of an OpenWorld level crashes the Editor

UE - World Creation - Worldbuilding Tools - Mar 19, 2025

Moving a saved duplicate of an OpenWorld level crashes the Editor. The act of moving the duplicated OpenWorld level crashes the Editor the moment the engine tries to delete the original level, so it ...

Legacy HLOD Nanite Meshes Always Rendering in 5.5

UE - World Creation - Worldbuilding Tools - HLOD - Mar 17, 2025

From licensee: We are using the legacy HLOD system in our game. With 5.5 there was a change to FSceneProxyBase::DrawStaticElementsInternal() where the implementation was removed (https://github.com ...

Plugin template WP map missing actors

UE - World Creation - Worldbuilding Tools - World Partition - Mar 17, 2025

MRQ - Black output layers in multichannel exr with a multi-camera cuts track

UE - Virtual Production - Tools - MRQ - Mar 14, 2025

If you have Render All Cameras enabled in MRQ and are rendering a multilayer exr from a sequence that has multiple cameras edited in the camera cuts track the frames where a camera is not active in ...