When running in VRPreview and entering the 'ProfileGPU' command, 'BeginOcclusionTests' is listed twice. As the licensee mentioned, if a project uses heavy occlusion this could quickly become a cost ...
I ran into this while looking to verify [Link Removed] at CL 3355923. I logged the issue I was verifying the fix for last night and have not updated anything locally, so the "OpenGL 4.3 not supporte ...
StartUsingCustomLink() never gets called in the CrowdManager when an AI with a UCrowdFollowingComponent begins to traverse a NavLinkProxy that has been placed in the world. The link UserID always r ...
In the animation editor, the viewport camera's turn rate seems very high, higher than the level editor's viewport camera. This makes it fairly easy to turn the camera a little too much, resulting i ...
After attempting to preview the undefined File Media Source in the Media Player Window and getting an error. I set the path of the File Media Source to Windows sample video 'Wilflife'. Then attempt ...
When updating a video texture's output track, the player preview and world will update immediately, however the texture's thumbnail will revert to default color: Black. When moused over, the thumbn ...
When using the rotate about axis node and WPO to move the vertices of an object to always face the player this seems to introduce some shading errors with any light (except skylight). ...
LogHTTP:Warnings are populating in the output log when the editor opens any project in 4.15.1 This is not occurring in //UE4/Main This is not occurring in 4.14.3 Marking as regression WarningsLo ...
[NickW] This is because the app needs permissions for the camera in the plist when deploying on iOS. ------------------ Google VR appears to crash on a shipping build when installing onto an iOS d ...
If ConstructorHelpers::FObjectFinder is used with UPaperFlipbook as its class specifier, compiling the code fails with the following error: Error C2664 'void ConstructorHelpers::ValidateObject(UObj ...