Asynchronously loading a level that has one or more Actors using the "Async Load Primary Asset" node will enable dirty grug for that level asset. The cause is a modified code(CL-3764602) for the [L ...
In a packaged game or standalone, if you change map with DFAO enabled the previous DFAO will still be visible. This does not occur in PIE. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4613 ...
When you add a level with stationary lights to another level as a sublevel they will show a first error icon on the lights. Once you close the project or refresh the level this icon is shown as nor ...
If a project has built a dedicated server executable then it will fail when trying to convert the project from 4.7.6 to 4.8. EDIT: Following the steps on the wiki page for Dedicated Servers () in 4 ...
The OutHit from a LineTraceByChannel against a landscape in Editor is not returning the Physical Material of that landscape. While PIE there is no issue. While using BoxTrace (even in Editor) there ...
Changing the name of an Actor Component code class in a project results in any existing Blueprints that derive from code classes that use that Actor Component to not display the Actor Component's pr ...
While working in cascade (also in editor) with particles or stronger emissive values, glowing lights will appear at the edge of the screen. Note With bugs like this they seem to be tied to Radeon C ...
The character gets pushed in the same direction that the platform is moving upon landing. This can be corrected by increasing the braking friction factor however, the user believes the behavior is s ...
If a BP actor containing textured static meshes starts with a small transform scale, when scaled up, the texture streamer fails to load in the higher mips and the texture looks blurry. Working as e ...
[NickW] Should perform a search in children, at least warn if this will break children. — Delete Unused Variables deletes variables used in Child Blueprints. Note: Not only child blueprints. If ...