Slate Widget STileView Scrolling Mouse Wheel Lock

Tools - Sep 15, 2017

When using the mouse wheel to scroll nested scroll boxes, scrolling up no longer works once the inner tile view has been scrolled to the top. Regression: Yes, this behavior does not occur in 4.16.3 ...

Add Component node loses reference on BP compile

UE - Gameplay - Nov 16, 2017

When adding an actor or scene component blueprint reference to an actor blueprint, the component gets changed to an Add Component node when updating the component blueprint. This bug was not present ...

Collision change is not replicated to clients when server makes change to the scale of a mesh

UE - Networking - Jul 20, 2018

When the scale of a mesh is changed on the Server, the collision change of that mesh is not replicated properly to clients, resulting in the collision being different between the server and client. ...

The Percentage doesn't work with sheared ProgressBar Widget

UE - Editor - UI Systems - Jun 24, 2019

Translating the shear of Progress widget on the -Y causes the percent bar to not move correctly. Tested in 4.22.3 (CL - 7053642), 4.23 (CL - 7173969), 4.24 (CL - 7032890) ...

Niagara Systems are reset after changing the sg.EffectsQuality

UE - Niagara - Sep 24, 2019

Changing the effect quality from the console window causes Niagara systems to reset their visibility. Tested in 4.22.3(CL - 7053647), 4.23 (CL - 8386587), 4.24 (CL - 9023396) ...

Custom Depth does not override occlusion if it's set during runtime

UE - Graphics Features - Oct 4, 2019

Adding a Custom Depth material at runtime does not make the object its applied to render through walls. Tested in 4.22.3 (CL - 7053647), 4.23 (CL - 8386587), 4.24 (CL - 9413529) ...

Thumbnails do not display shadows after opening and saving the asset

UE - Graphics Features - Lumen - Apr 14, 2020

Shadows in an asset's thumbnail disappear after opening and saving the asset, whether changes are made or not.  Tested: 4.24.3 CL#11590370, 4.25P6 CL#12493028, 4.26 CL#12767035 ...

Some blueprint nodes are noticeably wider

UE - Gameplay - Blueprint Editor - Feb 19, 2021

Certain blueprint nodes are noticeably wider than they were in 4.25, and seem to get excessively wide if the user fills in literal pins on them. This was noticed with the Array Add nodes, but may a ...

ULevelEditorDragDropHandler::PreviewDropObjectsAtCoordinates : Should set proper referencer domain when ContentBundle is active

UE - World Creation - Worldbuilding Tools - World Partition - Aug 21, 2023

ULevelEditorDragDropHandler::PreviewDropObjectsAtCoordinates sets the World as the ReferencingAsset when we should probably set the GameDataAsset for the current active ContentBundle if there is any ...

Material Layers "swap" location instead of shift downwards.

UE - Rendering Architecture - Materials - Oct 17, 2023

Licensee request for this as it is affecting productivity. Likely requires a method of allowing a user to choose which behaviour they prefer. For reference, the behaviour changed in CL 11684461 to f ...