Calling ServerTravel with bShouldSkipGameNotify set to false results in a crash. The reproduction case provided is in PIE but this also occurs in a packaged game Regression?: Yes This did not occur ...
PIE without compiling child blueprint (3rdSpiderPawn in example) that is attempting to affect an inherited variable will crash the editor. Additional Information: User has several cast to nodes ca ...
After reparenting a blueprint and inherited components from the previous parent are removed, trying to give a new component the same name as a previous component causes a crash inside UObject::Renam ...
This was discovered externally and reported on UDN here: https://udn.unrealengine.com/questions/563268/mac-editor-crash-when-disable-ambient-occlusion.html ...
Inside SCurveEditor::ZoomToFitHorizontal and SCurveEditor::ZoomToFitVertical, the program navigates through a TArray<FRealCurve*> called CurvesToFit in a for each loop. Inside the for loop, if the p ...
Crash occurs when inputting a Scalar Parameter into the New to 4,8 Grass Node. Also reproduced in Main Promotable-CL-2535351 ...
Whenever creating the EditorUtilityWidget asset with EditorTutorial as the parent class, the packaging will fail. If the tutorial is not launched the package will succeed. But launched, it will fail ...
Licensee- "GeometryScript_TextureUtils.sample_texture2d_at_uv_positions does not work in python. The uvlist becomes nullptr from python to C++. BP is working fine." ...
Renaming an emitter's name in Timeline panel of Niagara editor causes an editor crash. This happens because FViewModelHierarchyOperation constructor is called with null InAnyModel ptr; FViewModelHi ...
Attempting to launch a packaged Google VR game on android causes the game to crash. This has occurred on two other devices. This occurs in Main as well as Dev-VR. ...