Imported Texture shows up black in Content Browser

UE - Texture - May 13, 2022

I'm trying to import a .exr texture created in Substance Painter and exported as a 32 bit linear exr file. The texture is to be used for roughness. However, I've stumbled upon the problem that users ...

FILTER_COMMANDLINE_LOGGING cannot be used without forcing UE_COMMAND_LINE_USES_ALLOW_LIST

UE - CoreTech - Jul 30, 2024

There's two ways to affect the commandline in CommandLine.cpp: FILTER_COMMANDLINE_LOGGING - for filtering certain or all args (if left empty) from the log. UE_COMMAND_LINE_USES_ALLOW_LIST - for on ...

Datasmith Direct Link models relocate on sync

TM - Interoperability - Jun 3, 2024

Reported by multiple users. Models imported through Datasmith Direct Link can be relocated after a sync, despite no edits to the geometry's location in the DCC program. Currently reported for both ...

Mac Crashing on Editor Launch

UE - Graphics Features - Sep 24, 2015

User reporting he is crashing when launching the Editor "This is a 4.9.1 binary build (latest), I can't give you the exact version because it crashes on the initialisation stage at 0%. The system i ...

Compile failure packaging for Linux in arm-unknown-linux-gnueabihf from Windows

Tools - Apr 20, 2017

Packaging for Linux is failing when setting the TargetArchitecture=ArmUnknownLinuxGnueabihf in the DefaultEngine.iniUATHelper: Packaging (Linux): UnrealBuildTool: C:\LinuxXC_ToolChain\v9_clang-4.0.0 ...

[CrashReport] Ran out of memory - FFixedUObjectArray::PreAllocate()

UE - Foundation - Core - UObject - Sep 7, 2017

This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 165 if (GWarn) 166 { ...

Crash occurs when renaming an asset that is used by Class Default Object

UE - CoreTech - UObject - Nov 23, 2021

Not a regression. Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced //UE5/Release-5.0-EarlyAccess CL16682836 Binary - Reproduced Fro ...

Adding a new macro to a Blueprint Macro Library after renaming the first macro causes a crash

UE - Gameplay - Blueprint - Mar 17, 2022

It seems the editor crashes when adding a new Macro to a Blueprint Macro Library. This only occurs if you rename the macro that gets automatically created when you open the macro library to somethin ...

Right click editor/Slate windows blackout after a while of repeatedly clicking them.

UE - Editor - UI Systems - Slate - Jun 8, 2022

Licensee video of the issue here - [Link Removed]  This can be worked around with this setting:  [Link Removed] However it is not a solution as this setting actually causes other programs, e.g. sl ...

Muting the top most track row is muting all track rows

UE - Anim - Sequencer - Jan 27, 2023

The workflow above is generally used to pull out key poses from a mocap performance. It works on 5.0. It can be simplified for QC into this:add some animation keys to your rigged character in Sequ ...