TraceDataFitering is not activated when LiveTrace is started from the Editor.

UE - Metaverse - Profiling Tools - Jul 14, 2023

TraceDataFitering is not activated when LiveTrace is started. We can force it to be active by calling the following code.  IUnrealInsightsModule& UnrealInsightsModule = FModuleManager::LoadModuleCh ...

SkeletalMesh editor: Make static mesh mess the LOD 1 plus material slot

UE - Editor - Open File Formats - Import and Export - Jun 28, 2024

Shadows of small movable components popping out

UE - Graphics Features - Jan 19, 2017

This must be a regression ...

Single frame of blackness during iOS startup

UE - Platform - Mobile - Apr 13, 2017

When a project is launching on an iOS device, there is a momentary flash between when the splash screen stops displaying and the game window opens. This flash is present even when using transition ...

Impossible to reparent blueprint class that has a broken parent class when using compilation manager

UE - Gameplay - Blueprint Compiler - Dec 8, 2017

Alternatively use BP_ParentClassIsMissingType in QAGame ...

Engine Crashes When Trying To Reimport Skeletal Mesh For One That Has No Clothing Data

UE - Simulation - Physics - Character - Jan 17, 2020

The engine crashes when trying to reimport a skeletal mesh that has no clothing data. This seems related to https://jira.it.epicgames.net/browse/UE-86948. Found in 4.24.1 CL#10757647 Reproduced in ...

Media doesn't play from the beginning on android

UE - Platform - Mobile - Feb 22, 2021

SkyLight IBL looks blurry on Android

UE - Platform - Mobile - May 12, 2021

Virtual Scouting Interactor / VR Scouting Tools Menus appear Black when using real-world lighting values (i.e. 70k lux)

zComponent - Archive - Sep 27, 2021

The Virtual Scouting tools appear black in scenes using real-world physical lighting values due to their UI Material Domain since they do not have an emissive channel and do not accommodate viewport ...

Instance added Child Actors are not initialized when using world partition

UE - Engine Scaling - Streaming - World Partition - Apr 13, 2022

A Child actor spawned via a Child Actor Component that is added to an actor instance using the Subobject Editor is not initialized when using world partition. The spawned child actor is not present ...