Show Volumes command does not work correctly if volume was converted from brush

UE - Gameplay - May 28, 2019

Debug display using "show volumes" does not work for volumes converted from brushes. The reason is that bHidden = true is done in the constructor of ABrush. So, we will probably need to run SetVi ...

Crash when the location of actor changes while executing SetAnimInstanceClass

OLD - Anim - May 27, 2019

This issue doesn't occur at 4.21. It seems in 4.22 only. Bone is broken in the second SetAnimInstanceClass. It seems CurrentReadComponentTransforms doesn't update. [Workaround] ・Wait using timer ...

Keys applied in Sequencer to Exponential Height Fog's Fog Density (Second Fog Data) are applied to primary fog density

UE - Anim - Sequencer - May 29, 2019

Sequencer keys applied to an Exponential Height Fog actor's Second Fog Data | Fog Density are applied to the fog actor's primary Fog Density instead. Second Fog Data was introduced in 4.22. This w ...

Nested Structs don't work in the details panel

UE - Editor - UI Systems - Slate - Jun 3, 2019

Nested structs do not expand in the details panel whenever opening it in the full Blueprint Editor. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 66842 ...

Crash when opening a new level while opening Editor Utility Widget after opening and closing it multiple times

Tools - Jun 4, 2019

Crash when opening a new level with reopened EditorUtilityWidget after opening and closing it multiple times. The cause of this issue is that UEditorUtilityWidgetBlueprint :: UpdateRespawnListIfNee ...

Crash when loading iCloud/CloudKit SaveGame on iOS

UE - Platform - Mobile - Jun 5, 2019

"...it seems the crash occurs because it is trying to load an empty (0 byte) save file. Stepping through the code in Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Source/Private/OnlineUserCloudInterf ...

Can't reference function parameters in interface functions

UE - Gameplay - Blueprint - Jun 5, 2019

"If a blueprint implements an interface function that returns a value, it is not possible to reference function parameters by right clicking and searching for them. In regular functions, if a functi ...

RemoteMac.cs fails to build if ProjectFile is null

UE - Platform - Mobile - May 17, 2019

See CL 6473818. Remote compiling on a Mac is triggering a NullReferenceException for me, making me unable to build. I was able to delete the crashing lines locally to work around it for now.line 91 ...

Marketing Icon is missing when uploaded to app store

UE - Platform - Mobile - Sep 21, 2017

Licensees have reported a missing marketing icon when uploading to the app store. ...

iOS Show External Login UI Blueprint Node fails on new iOS devices

UE - Online - Jun 6, 2019

I have been trying to test iOS online subsystem functionality for my game and thought that this blueprint node was just broken. This bug will probably catch many UE4 developers that are new to iOS b ...