Using the HideCategories = (CameraSettings) specifier inside a custom CameraComponent class will cause the editor to crash when the component is added to a blueprint. Restarting the editor will sho ...
When a "Make Static" node is used in a Niagara Function Script or Niagara Module Script to supply the input value for a Static Switch Selector or, a Function Parameter, or a Function Parameter Defau ...
Cannot hide most Blueprint categories from the Class Settings of a bp. x = Cannot hide Actor - Hid-able Add Component - x Add Event - x AI - x Animation - Hid-able Audio - Hid-able Canvas Render T ...
A crash occurs when using the 'HighRes Shot 2' command, followed by the 'Shot' command. The user reporting the issue made a couple of notes to avoid the crash using these steps. He mentions the cra ...
A crash occurs when LevelInstance with LevelBehavior set to "Standalone" is loaded in a standalone game. Specifically, when LevelInstance is deleted by moving outside the loading range of the worldp ...
Setting a UMG widget to be added to viewport when a volume is overlapped though code and creating a blueprint of this class causes the editor to crash when the blueprint is opened if the BP has a st ...
When you place a Mesh with a Translucent Material using Separate Translucency in the view of a Scene Capture 2D using Gaussian DoF, the resultant capture will ignore the Separate Translucency Settin ...
A crash occurs if the following conditions are metSetting an image widget to a dynamic materialAdding the widget blueprint to the viewport from within a HUD blueprintChanging levels ...
If the user right clicks on the AbilityBase blueprint the editor will crash. ...
Locking a selected Actor in a Level keeps the Actor highlighted when selecting another Actor. ...