Oculus Hand Components trigger a crash when Hand Tracking Support is changed

UE - Platform - XR - May 9, 2022

Oculus Hand Components trigger a crash while playing in editor when Hand Tracking Support is changed to Hands Only. ...

Default Hot Key or any key it is set to for Mesh Painting Brush Size doesn't work

UE - Editor - Workflow Systems - May 9, 2022

This is a regression – in 4.27.2 the bracket keys do not change the Brush Size even though it is the default hot key. However, changing the hot key to something else works in 4.27.2. Hot Keys are n ...

AEditorFunctionalTest doesn't show up on Frontend automatically

UE - World Creation - Worldbuilding Tools - World Partition - May 9, 2022

AEditorFunctionalTest causes assert in WP map

UE - World Creation - Worldbuilding Tools - World Partition - May 9, 2022

"Assertion failed: Pair != nullptr " when trying to create a basic test with AEditorFunctionalTest in a WP map. ...

All Frames Are Not Fully Deleted From Animation Sequence When Attempting to Create an Aim Offset

UE - Anim - Runtime - May 9, 2022

Occurs 3/3 Times *Regression *does occur: Tested in //UE4/Release-4.27.2 @ CL18319896 and all frames were able to be deleted from the Aim_Space_Hip Animation sequence.  ...

Lightmap directionality doesn't work well in UE5

UE - Graphics Features - May 9, 2022

The "Meshes" value of the LLM for dx11 is considerably larger than that for dx12.

UE - Graphics Features - May 9, 2022

We hope that the difference in GraphicsRHI will not cause such a big difference, but we need to make sure that there are no measurement omissions in the case of DX12.  ...

LLM "graphics" in DX12 is always 0

UE - Graphics Features - May 9, 2022

"FVector contains NaN" on packaged builds for Debug configuration

UE - Graphics Features - Lumen - May 6, 2022

Customer Provided Description:This was experienced in UE 5.01 - custom installed engine (No changes to UE code, simply added the Debug build configuration, see the following command): "c:%ue_dire ...

Crash in point cloud when building collision

UE - Editor - Content Pipeline - Datasmith - May 6, 2022

From a user report: It happens after I play the game in a new window from the editor. I noticed it may be related to building collisions for a point cloud on runtime: [Link Removed] If I don't bui ...