When you finish editing a level instance, the actor is converted from the world position to the local position of the level instance, but if you replace the actor, the conversion process is performe ...
Collapsed material attribute nodes cause an editor assertion crash in the material editor when viewed or opened. Assertion failed: (Index >= 0) & (Index < ArrayNum): Array index out of bounds: 0 fr ...
There was a recent bug report that matched the description of some older cases (see linked UDN). The issue raised in those cases, [Link Removed], had been fixed, but the recent question seemed to in ...
If you import by drag & drop without Import Into Level, the material will be maintained even if you change it. This is because FFbxImporter::ReimportStaticMesh() sets ImportOptions->bImportMaterial ...
When importing wav files with a higher bit depth than 16, any cue points on the file are stripped. ...
Lumen doesn't update when the World Origin Location is changed. ...
Crash occurs while changing between FK/IK mode in Animation Mode on the same frame with Space changing. ...
This never happens on ue5.0.0 The problem appears to be caused by a deleted PhysicsProxy being registered with Solver. Since the solver accesses the deleted PhysicsProxy, it may crash. Checking a ...
Wave files created by the Wave Writer nodes in MetaSounds cannot be imported successfully into the engine. On my end, wave files created by Audacity could be imported successfully, so there does see ...