-This functions in 4.16 -Physics will only simulate if the Third Person Character bone name variable is set to root -Physics does not affect any other bone -Make sure to plug in set in collision f ...
This issue does not occur in 4.18.3 but does occur in 4.19 and Main, making this a regression. Per user: I suspect there's an issue with custom expressions and sampling coordinates. It appears onc ...
When a Clean is performed on a code project that uses a binary Engine installation on a Mac, some of the Engine's .dylib files are removed during the Clean process. A Clean process for a project usi ...
In 4.19 blueprint-based apps are named after the project name, but in 4.20 they are all called UE4Game.ipa This doesn't reproduce when packaging for Win64 or the apk for Android. The installer bat ...
When using CircleDOF with the old algorithm it will not properly blur objects close to the camera. Working properly in 4.19 CL# 4033788 Found in 4.20 Preview 2 CL# 4121666 and 4.21 CL# 4131780 T ...
If "Use Relative Fixed Bounding Box" is disabled, level bounds will be incorrectly calculated. This seems to be similar to [Link Removed]. Found in 4.19 CL# 4033788, 4.20 CL# 4212847, 4.21 CL# 4233 ...
Selecting a Camera Component in the Sequencer window when the level is locked causes the Engine to crash. This was reported and tested in 4.20.1 (CL-4233996). This was reproduced in 4.19.2 (CL-403 ...
The user set up 3DS Max for centimeters and didn't do any pivot rotation. When exporting with the FBX the results are fine, but with DataSmith it is tiny for the actual geometry. This issue was re ...
Using volume material used in a material billboard Causes Crash When used with volumetric fog. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4541578, 4.22 CL# 4618663 ...
Imported FBXs that use UBX will import their collision rotation incorrectly. You can see this when scaling the collision non-uniformly. Found in 4.20 CL# 4369336, 4.21 CL# 4541578, and 4.22 CL# 46 ...