Low Frequency Crash when rendering a movie in Sequencer

UE - Anim - Sequencer - Feb 10, 2017

Note This is a low frequency 1/3 times attempted. I could not accurately reproduce this crash. Based on crash reporter, this never happened in 4.14 so this is a regression ...

Mesh Decal Material Influced By Emissive In Shader Complexity View Mode

UE - Graphics Features - May 4, 2017

The emissive value influences how a mesh decal material appears in the shader complexity view mode. The value of 1 will register as white and .5 is pink. ...

Font advance and fallback font metrics have issues in 4.16

UE - Editor - UI Systems - Slate - Jun 5, 2017

There were some font regressions in 4.16 that we've since fixed (CL# 3456916 and CL# 3425681). These are affecting live users so we should get them into the next 4.16 build. ...

Leaderboards and Achievements are inaccessible in Match3 using a new account

UE - Online - Feb 6, 2018

Ads between matches WERE working, as was the purchase option. This was found in Shipping, but I was able to reproduce and gather logs from Development. This was found on a Pixel 2 on Android 8.1 ...

Cast Hidden Shadow Creates Shadow Artifacts in Splitscreen

UE - Graphics Features - Apr 18, 2018

When using Cast Hidden Shadow in splitscreen, the shadow from your character has severe shadow artifacts. This has been observed in 4.18.3 as well as 4.19.1.  ...

A repainted cloth mesh continues to use previous paint job and does not update

UE - Simulation - Physics - Character - Dec 20, 2019

Cloth mesh reverts back to original painted mesh after editing Tested:     4.23.1 CL#9631420 4.25 CL#10730208 ...

MAC rect light does not use assigned source texture

UE - Platform - Apple - Jan 30, 2020

Rect light does not use its assigned source texture on MAC OS. Tested in: 4.23.1 CL#9631420  4.25 CL#11062379 ...

Console history in packaged game is not saved

UE - CoreTech - Jul 25, 2023

Console history is saved correctly in 5.1. The cause is input.ini in EnhancedInput and InputDebugging added in 5.2. Removing these files are a work around. ...

NPC - Texture Sample DI does not work on Niagara Parameter Collections

UE - Niagara - Nov 8, 2023

Texture sample DIs no longer work when used with Niagara Parameter Collections. This seems to affect Volume Texture DIs based on customer reports, but I have not confirmed this.  ...

Actor foliage does not respect "foliage.CullDistanceScale"

UE - World Creation - Worldbuilding Tools - Oct 15, 2024

Actor foliage does not respect the "foliage.CullDistanceScale" console variable. This was brought up in a UDN: [Link Removed] ...