UHT will fail during build in Visual Studio if a function tries to return a UEnum pointer. Adding a valid keyword before the return type will compile successfully. ...
It is possible to re-use an existing key in a data table containing a TMap without triggering an error message. If the data table is saved with the duplicate key still present, the previous element ...
No longer able to paint foliage when new Collision Object Type is applied to the landscape. Reproduced in 4.17.2 CL 3658906, 4.18.3 CL 3832480, and 4.19 P5 3898826 ...
Engine crashes when a morph target on an asset that has multiple morph targets is deleted and then another morph is adjusted afterwards Notes: Asset came from an older Jira where this same issue o ...
When using the Set Array Elem and an empty Boolean array the results from a print string differ when testing an actors hidden value. It seems that this logic will always return true as it references ...
The comments describing ModifiedDelegate and SaveDelegate in FSettingsSection seem to indicate that the delegates should be executed after the settings section has been modified or should be saved. ...
This issue is not a regression, it has been broken since the start of UE4. This bug may be related to [Link Removed] . Per licensee: We are trying to replace certain materials with material instan ...
Mesh changes location in the editor and mesh editor when it is reimported through the mesh editor Related: [Link Removed] (crash) ...
-An asset with UBX collision created in Maya(2016), does not scale with it's collision when brought into Unreal -Scale one axis at a time and not the asset as a whole -Collision not generated on im ...
Behavior reproduced in 4.17.2 CL 3658906, 4.18.3 CL 3832480 and 4.19.P4 CL 3873914 To run the engine with DX12 I made a shortcut of the UE4Editor.exe found at D:\Epic Games\UE_4.18\Engine\Binaries\ ...