We've noticed an inconsistency with UMovieSceneSequencePlayer::GetEndTime(). It does not take into account DurationSubFrames. See UMovieSceneSequencePlayer::GetDuration() for comparison. Also, the c ...
In MassEntity-based crowds, when an agent transitions from Stand to Move and begins walking, the Avoidance trait parameters StartOfPathDuration and StartOfPathAvoidanceScale, which are meant to temp ...
The HLOD content hash used to detect changes and trigger rebuilds effectively ignores everything hashed before the source-component loop — including the result of UHLODBuilderSettings::ComputeHLODHa ...
The frame rate for an anim sequence is not being changed as expected when its being overwritten / re-imported. ...
A licensee reported getting errors when cooking a subsequent release. The bug is a side effect of CL44557776 which changed the behavior when dealing with generated packages in UCookOnTheFlyServer::G ...
This Jira was created from the linked EPS case: =============================================== This issue is caused by FSharedStruct batching reachability requests to the same underlying FInstan ...
A licensee is composing independently-authored levels into a single World Partition persistent level by placing each as a Level Instance. NavMeshBoundsVolume / NavModifierVolume are placed inside ea ...
During deterministic Cook / Package validation, the Cooked output of a WorldPartition map was found to vary non-deterministically between Cook runs. Diff detected in the DiffOnly Cook log:Serialize ...
Adding a reference to an external actor in the level blueprint causes the package for the actor to be put in the import table of the level. In some cases, the actor package can end up calling postlo ...
Custom expression additional outputs are considered (0,0,0) when connected to WPO. ...