Regression: Android Media Player Material - Plays on flipped normal

UE - Platform - Mobile - Jul 25, 2019

Media Player Texture/Material is playing on opposite mesh normal. Confirmed on Note 4, Pixel XL and Oculus Quest Did NOT reproduce with Vulkan. Video Material is white on 4.22 and 4.23 iOS ...

OSC Module cannot be compiled

UE - Audio - Jul 25, 2019

It seems, that using the new OSC API in C++ is not possible, since it cannot compile with MS compiler version 141 through VS and the Editor. Including a header file from the OSC Module results in a ...

DetachmentRules is not applied when WhenFinished of AttachTrack is set to RestoreState.

UE - Anim - Sequencer - Jul 25, 2019

Purpose: Create a parent-child relationship using the “Attach Track” After that, I want to release Attach in the middle of the sequence and leave the child. Set "When Finished" of "Attach Track" to ...

Crash on start on KitKat

UE - Platform - Mobile - Jul 24, 2019

There is an unsupported call being made on KitKat causing a crash during startup. ...

Packaged Game Ensure Crash when GameInstance working with Async loading thread

UE - Foundation - Core - Jul 23, 2019

In Engine 4.23 Preview, when AsyncLoadingThread is enabled and GameInstance is loaded from a Blueprint, the Engine will crash. ...

The MultiGate Node can have more than 32 output pins

UE - Gameplay - Jul 22, 2019

The MultiGate Node is able to have more than 32 output pins. Found in 4.22.3 CL#7053642 Reproduced in 4.21.2 CL#475421, 4.23 Preview 2 CL#7321677, 4.24Main CL#7473682 ...

Material with Custom Expression at Vertex Shader Stage Does Not Compile

UE - Graphics Features - Jul 22, 2019

When Custom expression is connected to custom UV then material wont compile. This is working as expected in 4.22 CL# 7053642 Found in 4.23 CL#7321677 and 4.24 CL# 7321677 This is a regression. ...

Fullscreen Editor Crash when setting both IndexBuffers to False

UE - Graphics Features - Jul 22, 2019

When setting both IndexBuffers to False the Editor will crash when attempting to use Fullscreen mode with F11. ...

Android compiles for x64 (Intel x86_64) fail due to Oculus plugin

UE - Platform - Mobile - Jul 19, 2019

OculusHMD plugin fails to compile on Android if compiling for x64 architecture; it isn't supported so module needs to be skipped. ...

Noise Node Fails to Compile With Voronoi Noise if Ray Tracing is Enabled

UE - Graphics Features - Jul 19, 2019

Noise Node Fails to Compile With Voronoi Noise if Ray Tracing is Enabled.  Working as expected in 4.22 CL# 7053642 Found in 4.23 Preview 2 CL# 7321677 and 4.24 CL# 7437539 This is a regression   ...