Actors with large numbers of components cause long hitches during cooking. Here is a brief profile from Very Sleepy of the process while the editor was cooking: [Image Removed] ...
This problem is caused by an incorrect calculation of the number of chunks in the read request. Here is the workaround applied by the licensee : int64 FSignedArchiveReader::PrecacheChunks(TArray<F ...
ensure(false) being fired in FGenericParticlePairMidPhase::FindOrCreateConstraint from key collision. The licensee reports one of their users reported this issue and they were able to reproduce a fe ...
Users with GNOME Shell installed have reported having issues with multi-monitor support when the monitors are not equally sized or the same aspect ratio. If the application is moved from a smaller ...
Set variables based on Enumeration do not update when the number of members changes. The drop down menu will update if Refresh all nodes is used or if the user restarts the project. ...
Some materials are not rendering on iphone 6 series devices. They will render completely black on one device but not others in the same series. Replacing the material with a basic material renders o ...
The "Get Soft Bounds" node returns bogus numbers instead of just all 0's if the VRMonitor is not running. Found on UE4-Releases 4.9: CL-2673023 ...
If the company name has a number at the beginning of it when packaging for android it returns a series of errors and does not allow the project to be built. The error that is being shown in the outp ...
The AssetEditorOpenedEvent is triggered when opening a level from the content browser, however it is not triggered when a level is opened via File -> Open Level, or File -> Recent Levels. ...