When using the OR operator in the search bar of the content browser it appears to return wrong search results when the asset's names begin with a number. ...
Sequencer rounds when converting time ranges to frame number ranges, which can cause one frame gaps. If an event falls on that gap, it will not be triggered. ...
When a capsule collider passes from the top of one piece of geometry to another that is very close the OnHit event doesn't fire. I have attached a project that demonstrates the issue in 4.23. A vid ...
Actors animated with sequencer cause "Begin/End Overlap" events to fire every tick while overlapping another actor ...
When attempting to run the attached Project submitted from UDN, it will crash on launch. If Vulkan support is disabled, the Project will run as expected on Quest. This issue DOES NOT appear to repro ...
If a struct with a Texture 2D variable is chosen when creating a binding for the brush it can create an infinite number of windows. Note: If done enough the editor will crash ...
Regression - does not occur in 4.13.2 or 4.14.3 Does occur in Dev-Sequencer ...
Disabling collision of an actor after an overlap event will cause the event to fire twice This is working properly in 4.10-2674146 User Description: Calling on "Set Actor EnableCollision" or "Set ...
Material Parameter Collections are not successfully passing stored values into Materials when packaged for an Android Phone with an OS version of 5. Both version 4 and 6, correctly use the MPC.Test ...
I initially noticed this when I had it set to a single process, but the same error was occurring when I had single process turned off. To double check that Seamless travel was enabled I ran the con ...