Expanding and altering a macro affects other macros in use.

UE - Gameplay - Blueprint - Nov 6, 2017

Using the Expand node feature on a macro from a macro library alters the current functionality of other instances of the macros that are in use(even though the macros themselves have not changed). ...

ILC/VLM doesn't affect Static Staticmesh at all on Mobile

UE - Platform - Mobile - Sep 23, 2019

In practice, developer wants some Static-Staticmesh actors don't build lightmaps to save iteration time as well as Memory and Package size; but still want lit by Indirect lightings ...

[CrashReport] UAIBlueprintHelperLibrary::CreateMoveToProxyObject [aiblueprinthelperlibrary.h:26]

UE - Foundation - Core - May 9, 2018

User comments in crash group:I tried making an AI run into my sidescroller characterstarting level with ai 2188 void RemoveAllSwap(const PREDICATE_CLASS& Predicate, bool bAllowShrinking = tru ...

Tilemap using Masked Lit Sprite Material not Rendering in Standalone mode

UE - Gameplay - Paper2D - Jan 26, 2016

When using a Tilemap with a Masked Lit Sprite Material, the tilemap will not render while in Standalone. In the test project, the Paper2D Blueprint character was switched to Masked Lit Sprite Materi ...

Crash on loading level with Landscape by 2 PIE instances

UE - Graphics Tools - Terrain - Landscape - Jun 16, 2022

Rotation gizmo affects post processing and reflections in the scene

Tools - Jul 6, 2015

This has been around since public launch. The rotation widgets emissive material will cause trouble with the post processing and reflections in the scene. Especially troublesome if you with bloom an ...

VCAM 2.0 - No signal on iPad from Mac OSX

UE - Virtual Production - Tools - Virtual Camera - Jul 19, 2021

UDN case link with this ticket [Link Removed] ...

Panning in blueprints does not appear to be affect by windows pointer speed

Tools - Nov 14, 2016

The windows mouse speed settings appear to have no effect on the panning speed in blueprint. ...

DrawDebug elements on screen affect aspect ratio letterboxing

UE - Rendering Architecture - Nov 1, 2023

During gameplay when the view target camera's aspect ratio is not exactly the viewport's aspect ratio, the presence of rendered debug draw elements (DrawDebugArrow, etc) makes the viewport's rendere ...