FLineBatcherSceneProxy doesn't implement the custom depth in its GetViewRelevance function. Something like Result.bRenderCustomDepth = ShouldRenderCustomDepth(); is missing in that function. ...
After remove control rig track from the skeletal mesh, Linked Anim Graph in Post Process Anim BP of the SK Mesh does NOT work. This issue can be fixed by the following code.// add #include "Anima ...
[Link Removed] The UseBorderlessWindow setting appears to not be implemented on Mac. We currently only apply the NWWindowStyleMaskBorderless style for tooltips and other "irregular" windows, so w ...
Suggest creating an r.InitialFramePace cvar that is applied immediately at startup. ...
The -DiffOnly cook mode shows that the LightingGuid seems to change every cook. In Lyra, there seems to be 48 such assets that change every cook due to this. ...
From [Link Removed] "There is still a bug happening with editing transformations on pause. If you play, then pause, and then edit a transformation, you have to press play twice to resume play (whic ...
Related to [Link Removed], where calling a multicast RPC in BeginPlay results in the character being spawned on the client with the incorrect role/initial property data. One thing to note: this does ...
It appears as though when adding material layers to a material instance that uses the FromExpression shading model, the subsurface color ends up white. If you add a DebugFloat3Values and output it t ...
I've noticed as I've been working with the Wave Form Editor, that it works fairly well for smaller files, but on longer assets there can be some pretty noticeable latency when adding and adjusting t ...