Implement Custom Depth writes for ULineBatchComponent

UE - Graphics Features - Oct 24, 2022

FLineBatcherSceneProxy doesn't implement the custom depth in its GetViewRelevance function.  Something like Result.bRenderCustomDepth = ShouldRenderCustomDepth(); is missing in that function. ...

Linked Anim Graph in Post Process Anim BP does NOT work after remove ControlRig Track

UE - Anim - Rigging - Control Rig - Oct 11, 2022

After remove control rig track from the skeletal mesh, Linked Anim Graph in Post Process Anim BP of the SK Mesh does NOT work. This issue can be fixed by the following code.// add #include "Anima ...

Use Borderless Window setting doesn't work on Mac

UE - Platform - Apple - Oct 10, 2022

[Link Removed] The UseBorderlessWindow setting appears to not be implemented on Mac. We currently only apply the NWWindowStyleMaskBorderless style for tooltips and other "irregular" windows, so w ...

r.SetFramePace cannot be set in device profile

UE - Platform - Mobile - Oct 7, 2022

Suggest creating an r.InitialFramePace cvar that is applied immediately at startup. ...

Non-deterministic cook due to UModel::LightingGuid

UE - Graphics Features - Oct 6, 2022

The -DiffOnly cook mode shows that the LightingGuid seems to change every cook. In Lyra, there seems to be 48 such assets that change every cook due to this. ...

Reliable Multicast RPC may be called before BeginPlay for character on client

UE - Networking - Sep 28, 2022

Related to [Link Removed], where calling a multicast RPC in BeginPlay results in the character being spawned on the client with the incorrect role/initial property data. One thing to note: this does ...

[Waveform Editor] - Waveform Editor has noticeable latency with larger files [investigate/profile only for now]

UE - Audio - WaveformEditor Plugin - Sep 19, 2022

I've noticed as I've been working with the Wave Form Editor, that it works fairly well for smaller files, but on longer assets there can be some pretty noticeable latency when adding and adjusting t ...

New Viewport Resolution setting increases every time a new PIE window is launched

UE - Editor - UI Systems - Slate - Sep 2, 2022

When closing a PIE viewport, we write the size back to the New Viewport Resolution setting in case the window was resized during play. However, we do not account for the window border, and write bac ...

The value of LLM AudioSummary is not an Audio-related aggregate value.

UE - Audio - Jul 29, 2022

"stat llm" does not show that the Audio summary value is the sum of Audio related tags. In the attached screenshot, when executing "stat llmfull", the AudioSummary value is less than the sum of "Aud ...