Landscape Import is per-region and does not calculate normals along the borders

UE - LD & Modeling - Terrain - Jul 31, 2024

Seams are found after importing a tiled landscape. ...

Landscape.Nanite.MaxSimultaneousMultithreadBuilds hangs indefinitely

UE - LD & Modeling - Terrain - Landscape - Jul 31, 2024

It's possible for NaniteStaticMeshesInFlight to never be decremented because all the background workers are waiting indefinitely for the ones in flight to complete their static mesh build.  ...

Landscape Transparent with r.Lumen.DiffuseIndirect.Allow 0

UE - LD & Modeling - Terrain - Landscape - Jul 31, 2024

Disabling Disregard for GC with an invalid asset in GameplayTagTableList causes a controlled crash

UE - Foundation - Core - UObject - Jul 31, 2024

Disabling Disregard for GC leads to a crash in GarbageCollectionVerification.cpp VerifyObjectFlags. This crash occurs when there is an invalid path specified in GameplayTagTableList. The cause of t ...

FILTER_COMMANDLINE_LOGGING cannot be used without forcing UE_COMMAND_LINE_USES_ALLOW_LIST

UE - Foundation - Core - Jul 30, 2024

There's two ways to affect the commandline in CommandLine.cpp: FILTER_COMMANDLINE_LOGGING - for filtering certain or all args (if left empty) from the log. UE_COMMAND_LINE_USES_ALLOW_LIST - for on ...

HideBoneByName translates bone to parent which breaks skinning

UE - Anim - Jul 30, 2024

Calling HideBoneByName on a bone causes that bone (and all it's children) to be translated to the parent bone's location.  This code in UpdateRefToLocalMatricesInner is responsible: bool bNeedToHid ...

Pie startup optimization: UWorld::PostDuplicate::ValidateTextureOverridesForPIE optimization

UE - Foundation - Core - EditorLoader - Jul 29, 2024

Here is a snap shot of the propose UDN change: TRACE_CPUPROFILER_EVENT_SCOPE(ValidateTextureOverridesForPIE); TSet<UMaterialInterface*> ProcessedMaterials;TArray<UPrimitiveComponent*> Components; ...

Incorrect Lighting With Exponential Height Fog And Light Function Atlas

UE - Graphics Features - Jul 29, 2024

There currently is a mismatch occurring when light function atlases are used in conjunction with exponential height fog. When the flag r.VolumetricFog.UsesLightFunctionAtlas is enabled, light shafts ...

Cook Determinism - Construction Scripts and ChildActorComponent issues with DiffCooks

UE - Gameplay - Components - Jul 26, 2024

To step through the issue, in the -DiffOnly cook add a breakpoint to UChildActorComponent::OnRegister and UChildActorComponent::OnUnregister. It should hit 4 times:Once when LoadPackage loads the ma ...

Chaos Cache : When Min Speed To Spawn Trailing Particles > 0, particles are never spawned by chaos cache trailing events

UE - Niagara - Data Interface - Jul 26, 2024

Because UniagaradataInterfaceChaosDestruction::HandleTrailingEvents does not respect incoming TrailingEvent data, the debris velocity during chaos cache playback is always evaluated as zero. The fo ...