The transform of a Virtual Bone can be changed in the Skeleton but isn't preserved

UE - Anim - Runtime - Jan 23, 2023

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 The transform of a Virtual Bone can be changed in the Skeleton but isn't preserved this has caused some confusion with users. ...

Build geometry removes spline component visibility

UE - Gameplay - Components - Jan 23, 2023

A spline component will become invisible after building geometry with the spline actor in the level. This issue is occurring in //UE5/Release-5.1 @ Binary CL 23058290 This issue is NOT occurring ...

RT shadows break with a 16-bit GBuffer

UE - Graphics Features - Jan 23, 2023

Ray traced shadows are missing when the gbuffer is forced to 16-bit. ...

Missing API for nDisplay custom data share

UE - Virtual Production - nDisplay - Jan 22, 2023

Media Plate with multiple Materials changes Element 0 to the default material if 'Use Media Plate Default' is selected for any other element

Media Framework - Jan 20, 2023

Media Plate isn't a feature of 5.0.3 so this is not a regression. Media Plate with multiple Elements changes Element 0 to the default material if 'Use Media Plate Default' is selected for any other ...

Raytracing Material Border Artefacts

UE - Rendering Architecture - Materials - Jan 20, 2023

Download the licensee repro from here - [Link Removed] The issue should be immediately visible in editor, but if not, shrink the main viewport and it should become more prominent as you zoom into t ...

Crash occurs after setting Small Font to a Font then launching in Stand Alone as the Client

UE - Editor - UI Systems - Slate - Jan 19, 2023

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 Crash occurs after setting Small Font to a Font in the Project Setting then launching in Stand Alone as the Client. ...

Crash occurs when executing r.RHIThread.Enable 2 command

UE - Rendering Architecture - RHI - Jan 19, 2023

This is not a regression. Tested in //UE5/Release-5.0 CL20379098 Editor crashes with an assertion after executing the command r.RHIThread.Enable 2 ...

AssetEditorOpenedEvent Doesn't Fire when Level Opened from Menu

UE - Editor - Workflow Systems - Jan 19, 2023

The AssetEditorOpenedEvent is triggered when opening a level from the content browser, however it is not triggered when a level is opened via File -> Open Level, or File -> Recent Levels. ...

UWorld::GetNetMode returns incorrect value during UGameInstance::StartPlayInEditorGameInstance

UE - Networking - Jan 19, 2023

During PIE instance initialization, there seems to be a window during which UWorld::GetNetMode will not return the expected value: before the instance's NetDriver has been created but after UGameIns ...