Import path is not updated when re-importing assets from another source path by drag and drop

UE - Editor - Open File Formats - Import and Export - Mar 13, 2023

The reimport process does not respect the new source path. Below is a workaround. UE::Interchange::FAssetImportResultRef FReimportManager::ReimportAsync(UObject* Obj, bool bAskForNewFileIfMissing, ...

All public inline methods of class "FBlueprintEditor" are inaccessible to other modules due to "DLLIMPORT"

UE - Framework - Blueprint Editor - Jun 28, 2024

Class "FBlueprintEditor" has several inline getter methods as part of its public API (e.g. GetPreviewActor() and GetPreviewScene()). However, even though they are public, those methods are inaccessi ...

One-time crash editing color value of a Linear Color variable

Tools - Nov 7, 2016

One-time crash occurred when changing the color value in the Color Picker for a variable. So far I have not been able to reproduce this issue again. ...

Crash when adding a Material Layer with a MaterialFunctionCall node to a Material Instance

UE - Graphics Features - Mar 30, 2021

Adding a Material Layer to a Material Instance that has a Material Function Call node connected to the Set Material Attributes node causes the editor to crash. I tested a Material Layer without the ...

Crash Occurs When Renaming Folder in Landscape Mountains Project

Tools - Jun 23, 2016

Changing the name of a newly-created folder that contains a few copies of the same map causes a crash in the Landscape Mountains project. This crash did not occur in a clean First Person project wh ...

A Client connected to a Server that then destroys the session and rejoins will be disconnected after a short time

UE - Networking - Dec 8, 2015

A Client connected to a Server that then destroys the session and rejoins will be disconnected after a short time. Unable to reproduce in a new project, however this has been reported multiple times ...

Warnings appear when playing a Sequence while in PIE

UE - Anim - Sequencer - Apr 24, 2017

While executing [Link Removed] Sequencer - Recording - Basics - Template – attempting to view a recorded sequence while in PIE triggers a set of warnings each time the play button was pressed. LogUO ...

Instanced Static Mesh components that are part of a Blueprint aren't visible in Standalone Game

UE - Gameplay - Aug 9, 2017

Instanced Static Mesh components created through the Construction Script aren't visible in Standalone Game. Collision is still present. They are visible in all other play modes and if created on Eve ...

changing maps while AudioCapture component is attached to player causes engine to hang.

UE - Audio - Jan 3, 2023

Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. A large amount of warnings are generated upon investigating project log. Here's a small e ...

Runtime virtual texture sometimes shows corrupted tiles

UE - Rendering - Architecture - Apr 28, 2025

Some licensees have reported seeing intermittent corruption of runtime virtual texture tiles. This hasn't been reproduced at Epic. Usually this shows up as some small percentage of rendered tiles l ...