With material layers enabled, selecting two sided foliage will cause the engine to crash. This is working as expected in 4.20 CL# 4369336. Found in 4.21 CL# 4541578 and 4.22 CL# 4573698 This is a ...
The Editor will crash when setting a bool in a Niagara Parameter Collection via Blueprint. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5159901, 4.23 CL# 5194133 ...
Changing the Curve Asset in a Material Instance That Uses a Material Layer Crashes the Editor. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510 ...
REGRESSION: No, this occurs as far back as 4.20 After duplicating a blueprint interface function, the duplicate interface will have an error similar to this:LogBlueprint: Error: [Compiler NewInterf ...
Using Activation and Trigger as subcategories names does not work in the Details Panel. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7208101), 4.24 (CL - 7216880) ...
The DisplayThumbnail metadata UProperty specifier does not work on TArrays with the type of FSoftObjectPath. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7224811), 4.24 (CL - ...
Some of the items has scaling issues and there are quite a few that have moved from their origin point as well, but the biggest problem is that the whole model is mirrored. even the text. This was ...
Sequence Recorder under "Choose Properties to Be Recorded" shows only "Actor Hidden In Game" and no other properties. This was reported and tested in 4.22.3 (CL-7053642). This was reproduced in 4. ...
Importing two or more Textures into the Material Editor results in a crash. This is a regression from 4.24.3 (CL-11590370) as well. This was reported and tested in 4.25 Preview 2 (CL-12055273) and ...
When adding a camera cut track through sequencer scripting there is no way to set the camera cut track on the movie scene, which is how the add track menu determines if a new one can be added. This ...