When a Geometry Collection is in a Blueprint, attached to other components, it can render incorrect motion vectors at some angles. In the test project, any angle that is not a multiple of 45 will re ...
Toggling a Spline component from an open/closed loop through bp's isn't reflected ...
The OnUnPossess() method of the AAIController class is triggered twice ...
The scene capture will revert back to the Character BP that is placed in the level when player 2 is not moving. When they are moving the scene captuer will show correctly. You can get around this ...
For actions that are triggered on the Input mapping context, simply adding or removing an InputMappingContext with no related key override with the bIgnoreAllPressedKeysUntilRelease option will caus ...
A replicated Timeline's Finished output does not fire on the Client if the Server changes the Timeline Length to a shorter duration. Test project attached. Reproduced in 4.9.2 binary, 4.10.2 binar ...
Rejected widget object for paste action from other widget somehow remains in the widget editor making name conflict for other widgets. ...
EditInlineNew objects added to Instanced array stored in a struct are seemingly ignored and the object is instead parented to the CDO of the owner. The owner must be the BP child of a parent BP tha ...
Mac only. The Command and Control keys are swapped for Input nodes. Pressing the Left Command key triggers Left Ctrl, pressing Left Control triggers Left Cmd, and pressing Right Command triggers R ...