[CrashReport] UE4Editor_Persona!FReferenceSkeleton::FindBoneIndex() [referenceskeleton.h:252]

OLD - Anim - Jul 20, 2017

This is a common crash affecting users in 4.16, and has occurred since at least 4.14, affecting more than 200 unique users. Unfortunately none of them have provided any additional information. Sou ...

[CrashReport] UE4Editor_Landscape!ULandscapeInfo::RecreateLandscapeInfo() [landscape.cpp:2128]

UE - LD & Modeling - Terrain - Landscape - Sep 28, 2017

This is an early trending crash coming out of the 4.17.2 hotfix, with no record of occurring previously. The callstack is very similar to [Link Removed] (fixed in 4.17.2) and may be related. Users ...

Native gameplay tags in plugins are cleared when reading config files

UE - Gameplay - Aug 14, 2024

When references to Gameplay Tags are loaded, it checks to see if they are already registered. If they are not already registered, it will notice it is invalid and may print a warning depending on th ...

Crash Occurs when changing the 'Max Metal Shader Standard To Target' option within iOS Project Settings

UE - Platform - Mobile - Jan 26, 2017

A crash occurs when setting the Max Metal Standard Shader version within the Project Settings for iOS. I tested on both Mac and PC and the crash occurs on both machines. Regression? No, this is not ...

Crash When Attempting to Add Existing Streaming Levels Already Present in the Levels Window

Tools - Aug 10, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

OnActive Gameplay Cues not activating properly in standalone

UE - Gameplay - Nov 28, 2016

This was reported from https://udn.unrealengine.com/questions/323255/bugfix-onactive-not-triggering-for-gameplaycues-on.html In some case it looks like OnActive gameplay cues are not working proper ...

Second UVs wiped when using Merge Actors Tool

UE - World Creation - Worldbuilding Tools - HLOD - Jan 26, 2017

The merge actor tool no longer saves additional UVs used for the merged mesh. This was not the case in 4.13, but in 4.14 and later this information is no longer present. Also worth noting is that i ...

Mouse cursor position is locked to center of screen when bShowMouseCursor is false

Tools - Nov 16, 2016

When you set bShowMouseCursor to false in a Standalone or packaged game while Default Viewport Mouse Lock Mode is set to either Always Lock or Lock on Capture, the cursor will become locked in place ...

[CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate

UE - Simulation - Physics - Oct 25, 2017

Crash occurs in the updated Physics Asset Editor if you LeftClick while moving a ragdolled asset during Simulation. This is a regression from 4.17.2 User Descriptionsin the new physics asset edit ...

Error on Loading Pawn Blueprint Containing ActorSequenceComponent from GameMode Constructor

UE - Anim - Sequencer - Oct 25, 2017

When attempting to load a Blueprint that contains a ActorSequence component from inside of a Gamemode's constructor, errors are given. The ActorSequence component is also removed from the Blueprint ...