If a struct has a variable set to a class type, then the object of that class type is moved to a new folder in the editor, the struct will replace the class type with "class", which causes the edito ...
Crash Report: [Link Removed] After downloading latest revision, user is no longer able to open project due to constant crash. ...
When switching the preview rendering level to any of the mobile shader models and opening a new level, the preview rendering level does not get reapplied to that particular level. This is contrary t ...
Collision filtering is producing unexpected results in certain setup. Objects are passing through one another when they are expected to collide. ...
Setting the avoidance group using the Set Avoidance Group node does not set the value of the group selected to true inside of the Avoidance Group struct. ...
In ShooterCharacter.cpp (line 376) there is a call to FMath::Min(0.1f, DeathAnimDurtation) that always returns 0.1. User suggests changing FMath::Min() to FMath::Max(). ...
A number of input keys from Slovakian keyboards do not appear in the input mapping context menus when pressed. Some examples are: ľ,š,č,ť,ž,ý,á,í,é ...
Crash Reporter: [Link Removed] Opening a project created in 4.6.1 with 4.7 built from GitHub branch 20150203 (last commit: 5bac1375be31053932c7b9123cc3bb94c70dd5e0) results in crash. ...
https://forums.unrealengine.com/showthread.php?126489-Test-the-Forward-Renderer-in-your-PC-VR-projects-with-the-4-14-Preview&p=653027&viewfull=1#post653027 ...
This is a new Linux crash in 4.18.1. There are a few similar but different callstacks that reference dri/radeonsi_dri.so() I've attached a log, but none of the ones I've looked at appear to contai ...