This is not a regression. Tested in //UE5/Release-5.2 CL26001984 Editor becomes unresponsive after compiling with save on success a widget blueprint that has logic flagged with a breakpoint within ...
This is not a regression. Tested in //UE5/Release-5.2 CL26001984 After assigning an IES Profile to a light the icon for that profile updates to a gradient bloom preventing the profile from being pr ...
Modify gets called from AWaterBody constructor: WaterSplineMetadata->Reset(3); WaterSplineMetadata->AddPoint(0.0f); WaterSplineMetadata->AddPoint(1.0f); WaterSplineMetadata->AddPoint ...
This is a speculative bug report from the user. The fix for this is to re-do the work of 31224705 but in a better way. The "bShouldBeIgnored" flag is being overriden by the previous mapping's va ...
Note: This worked correctly up to UE 5.4, but repros from UE 5.5 up to mainline latest. If a Niagara Emitter is set up with "Spawn Burst Instantaneous" on time 0.0, and the spawned particle(s) have ...
Standalone game is crashing when opening certain maps using the command console. Crashed QA-Promotion QA-Landscape TM-VRSmoke No Crash QA-Decals QAEntry ...
A user decided to test the experimental Unit Test Framework plugin that was included with 4.11. The user discovered that the Editor will crash whenever opening a project that has this plugin enabled ...
After adding a duplicate spline point, removing the spline component while the duplicated point is selected and creating a new spline in its place causes the editor to crash. Crash Reporter: [Link ...
The licensee is experiencing a crash when using UCLASS(HideCategories = (Activation, LOD, Collision, Rendering, TextureStreaming, Lighting, Mobile, Transform, Physics, Tags)) This crash occurs afte ...
If a Curve Float local variable is created for a function, it will be garbage collected when garbage collection occurs. This causes the process to crash due to an null pointer error whenever it is r ...