Building 4.10 from the GitHub release branch on Linux fails to open after install and instead crashes Community Suggested Fix: Switching triangle order optimization off with r.TriangleOrderOptimiza ...
When using the Precomputed AO Map node to LERP between 2 Normals, only the A input into LERP will render out on the mesh. The Precomputed AO will work fine for Base Color LERPs Example: [Image Re ...
Using the GetSubPaths command in Standalone does not return any paths. From the answerhub user's research, it seems that CachedPathTree in AssetRegistry.cpp is not being initialized like it is in ei ...
Text block Outline cropped out at large sizes. This affects Grid Panels and was additionally tested with Horizontal boxes with the same result Regression: This issue does not occur in 4.14.3 Binary ...
Information loss when merging actors such as cast shadow and collision. If one of the actors being merged has a different setting such as not casting shadows. This information will be lost and repla ...
When duplicating or deleting a component whilst a point light is also a component within an Actor BP, the editor crashes. See callstack for info. This is a regression. Working: 4.15.2 Broken: 4.16 ...
In the Static Mesh Editor, Enabling Vert Colors causes high exposure in the viewport. Workaround Disable Auto Exposure in the Project Settings > Rendering > Default Settings This is a Regression ...
In 4.18 and 4.19, it is no longer possible to build the ShaderCacheTool. REGRESSION: Yes. The ShaderCacheTool builds successfully in 4.17.2. It looks like the missing MergeShaderCacheFiles property ...
Attempting to interact with the pop up menu that appears when right clicking in Skeletal Editor -> Section Selection causes the pop up menu to be closed instead. Regression: No - same behavior occu ...
In 4.18 and 4.19, it is no longer possible to build the ShaderCacheTool. REGRESSION: Yes. The ShaderCacheTool builds successfully in 4.17.2. It looks like the missing MergeShaderCacheFiles property ...