Within Water Body Custom setting the Water Mesh Override to a Nanite mesh causes a crash

UE - Graphics Tools - Terrain - Water - Jun 28, 2023

This is not a regression. Tested //UE5/Release-5.1 CL23901901 Within Water Body Custom setting the Water Mesh Override to a Nanite mesh causes a crash. This seems to be the case with any Nanite ena ...

Crash opening a project (in 4.6.1) created in a newer version of the editor (4.7)

Tools - Feb 4, 2015

This crash apparently occurs when a project either created or converted into 4.7 is opened in 4.6(.1). User quotes include: "booted up project. instant crash. " "trying to open a project made in 7. ...

[Quartz] Play Quantized Crashes When Played On An Audio Component Spawned With 'Persist Across Level Transition'

UE - Audio - Quartz - Jul 15, 2022

There's a crash when "Play Quantized" is used on an Audio Component that was constructed via the functions "Create Sound 2D" or "Spawn Sound 2D" when the option 'Persist Across Level Transitions' is ...

Crash opening blueprint when a node class has been removed (e.g., anim blueprint with Ragdoll node with Immediate Mode plugin disabled)

UE - Gameplay - Blueprint Editor - Jan 26, 2017

Crash occurs when the user attempts to open an anim blueprint containing the Ragdoll node, when Immediate Physics is disabled. ...

Fbx Importer crash if answering no to the incompatible skeleton dialog

Tools - Apr 11, 2017

Quote from the licensee (FbxSkeletalMeshImport.cpp inside "// merge bones to the selected skeleton"): this happens because in UnFbx::FFbxImporter::SetupAnimationDataFromMesh, the function FindFBXMe ...

Deleting animation key values of ParagonKhaimera's 1D BlendSpace while the animation is previewing in Animation Editor will result in Engine crash

OLD - Anim - Jan 30, 2019

Deleting ParagonKhaimera BlendSpace 1D key values while the animation is previewing in Animation Editor will result in Engine crash. ...

Crash occurs when opening a Blueprint that contains a variable that is of a type of a child of the Blueprint, as well as a component containing instanced UObjects

UE - Gameplay - Blueprint - Dec 23, 2016

A crash that is possibly the result of a circular dependency can occur if a Blueprint containing an ActorComponent with instanced UObjects and a variable that is a type of a child of itself is opene ...

Animation Modifiers that contain a null Animation Sequence value cause the Engine to crash when applied to an Animation Sequence

OLD - Anim - Nov 14, 2018

When an Animation Modifier passes a null Animation Sequence value to an Animation Sequence the Editor will crash. This is a regression from 4.20.3 (CL-4369336). This was reported and tested in 4.21 ...

Crash occurs when a struct containing an instanced object property is used as the value for a TMap in a class that is subclassed in Blueprints

UE - Foundation - Core - Mar 23, 2017

Using a struct containing an instanced object property as the value for a TMap results in a crash if a Blueprint of the class containing the TMap is subclassed and the child Blueprint is opened the ...

Changing reflection capture resolution after setting preview rendering level to Android ES3.1 crashes the editor

UE - Graphics Features - Nov 20, 2019

Applying a new reflection capture resolution after changing Preview Rendering Level to Android ES3.1 results in crash. Tested in: 4.24 P3 CL#10283392    4.25CL#10303496 ...